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Solemn Mac (talk | contribs) m (→In other games: Added the Pokémon Masters EX game's version of this move and its past description.) |
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==Effect== | ==Effect== | ||
===Generations IV and V=== | |||
Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula: | Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula: | ||
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The Speed values used in the calculation take all modifiers into account (including stat stages, {{status|paralysis}}, held items such as the [[Iron Ball]], and Abilities such as {{a|Slush Rush}}). Effects that only modify movement order without affecting Speed (such as {{m|Trick Room}} and {{a|Stall}}) have no effect on Gyro Ball. | The Speed values used in the calculation take all modifiers into account (including stat stages, {{status|paralysis}}, held items such as the [[Iron Ball]], and Abilities such as {{a|Slush Rush}}). Effects that only modify movement order without affecting Speed (such as {{m|Trick Room}} and {{a|Stall}}) have no effect on Gyro Ball. | ||
If the user of Gyro Ball has a Speed stat that rounds down to 0, the stat will be treated as 1 in the power formula, to avoid having to divide by 0. | |||
The maximum base power that can be reached with Gyro Ball is 150, if the target's Speed is at least 5.96 times the user's Speed. | The maximum base power that can be reached with Gyro Ball is 150, if the target's Speed is at least 5.96 times the user's Speed. | ||
===Generation VI onwards=== | |||
===Generation VI=== | |||
If the user of Gyro Ball has a Speed stat that rounds down to 0, the move's power is set to 1, entirely ignoring the above formula. | If the user of Gyro Ball has a Speed stat that rounds down to 0, the move's power is set to 1, entirely ignoring the above formula. | ||