Gyro Ball (move): Difference between revisions

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m (→‎In other games: Added the Pokémon Masters EX game's version of this move and its past description.)
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==Effect==
==Effect==
===Generations IV and V===
Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula:
Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's {{stat|Speed}} stat, the greater the damage. The base power is calculated by the following formula:


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The Speed values used in the calculation take all modifiers into account (including stat stages, {{status|paralysis}}, held items such as the [[Iron Ball]], and Abilities such as {{a|Slush Rush}}). Effects that only modify movement order without affecting Speed (such as {{m|Trick Room}} and {{a|Stall}}) have no effect on Gyro Ball.
The Speed values used in the calculation take all modifiers into account (including stat stages, {{status|paralysis}}, held items such as the [[Iron Ball]], and Abilities such as {{a|Slush Rush}}). Effects that only modify movement order without affecting Speed (such as {{m|Trick Room}} and {{a|Stall}}) have no effect on Gyro Ball.
If the user of Gyro Ball has a Speed stat that rounds down to 0, the stat will be treated as 1 in the power formula, to avoid having to divide by 0.


The maximum base power that can be reached with Gyro Ball is 150, if the target's Speed is at least 5.96 times the user's Speed.
The maximum base power that can be reached with Gyro Ball is 150, if the target's Speed is at least 5.96 times the user's Speed.


===Generations IV and V===
===Generation VI onwards===
If the user of Gyro Ball has a Speed stat that rounds down to 0, the stat will be treated as 1 in the power formula, to avoid having to divide by 0.
 
===Generation VI===
If the user of Gyro Ball has a Speed stat that rounds down to 0, the move's power is set to 1, entirely ignoring the above formula.
If the user of Gyro Ball has a Speed stat that rounds down to 0, the move's power is set to 1, entirely ignoring the above formula.