Appeal: Difference between revisions

97 bytes added ,  25 September 2021
m (→‎Pokémon Super Contests: Editing links to Dexter, replaced: {{FB|Contest Judge|Dexter}} → Dexter)
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* If a move a Pokémon uses makes it "become oblivious to others" (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 1.png]]</span> icon){{sup/3|RSE}}, or "completely oblivious to other Pokémon's moves" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents the user from being jammed at all during the entire round. Examples include {{m|Detect}} and {{m|Mist}}.
* If a move a Pokémon uses makes it "become oblivious to others" (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 1.png]]</span> icon){{sup/3|RSE}}, or "completely oblivious to other Pokémon's moves" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents the user from being jammed at all during the entire round. Examples include {{m|Detect}} and {{m|Mist}}.
* If a move a Pokémon uses tries to jam another Pokémon, the other Pokémon or the user (if the move backfires) is indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 3.png]]</span> icon. In {{g|Omega Ruby and Alpha Sapphire}}, the move cannot backfire on the user and all jammed Pokémon will be indicated with a swirly spiral icon. A move can only jam Pokémon who have already showed their appeal during the round.
* If a move a Pokémon uses tries to jam another Pokémon, the other Pokémon or the user (if the move backfires) is indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 3.png]]</span> icon. In {{g|Omega Ruby and Alpha Sapphire}}, the move cannot backfire on the user and all jammed Pokémon will be indicated with a swirly spiral icon. A move can only jam Pokémon who have already showed their appeal during the round.
* If a Pokémon becomes nervous due to another Pokémon's move (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 2.png]]</span> icon), it cannot move during the round. A move can only unnerve the remaining Pokémon who have not yet showed their appeal during the round. The move may fail to unnerve any of the remaining Pokémon, and Pokémon who are pumped up are less susceptible to nervousness. Examples of moves include {{m|Sing}} and {{m|Sweet Kiss}}.
* If a Pokémon becomes nervous due to another Pokémon's move (indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 2.png]]</span> icon), it cannot move during the round. A move can only unnerve the remaining Pokémon who have not yet showed their appeal during the round. The move may fail to unnerve any of the remaining Pokémon, and Pokémon who are pumped up are less susceptible to nervousness, but Pokémon who have the opportunity to complete a combo in that round are more susceptible. Examples of moves include {{m|Sing}} and {{m|Sweet Kiss}}.
* If a move a Pokémon used in the previous round renders it unable to appeal in the current round, it is indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 4.png]]</span> icon or a non-moving sprite{{sup/3|RSE}}.
* If a move a Pokémon used in the previous round renders it unable to appeal in the current round, it is indicated by a <span style="background: #F0F058; padding: 4px 0px">[[File:Pokémon Contest icon 4.png]]</span> icon or a non-moving sprite{{sup/3|RSE}}.
* If a move a Pokémon uses raises its condition{{sup/3|RSE}}, or gets the Pokémon "pumped up"{{sup/6|ORAS}}, successive moves for the remainder of the Contest will add one extra heart of appeal. The user will be indicated with a star icon. The Pokémon can continue to get pumped up to earn more stars. (For instance, the user can use Dragon Dance twice and will be indicated with two star icons. Successive moves will earn two extra hearts of appeal.) Pokémon who are pumped up are less likely to become nervous. Examples of moves include {{m|Dragon Dance}} and {{m|Hone Claws}}.
* If a move a Pokémon uses raises its condition{{sup/3|RSE}}, or gets the Pokémon "pumped up"{{sup/6|ORAS}}, successive moves for the remainder of the Contest will add one extra heart of appeal. The user will be indicated with a star icon. The Pokémon can continue to get pumped up to earn more stars. (For instance, the user can use Dragon Dance twice and it will be indicated with two star icons. Successive moves will earn two extra hearts of appeal.) Pokémon who are pumped up are less likely to become nervous. Examples of moves include {{m|Dragon Dance}} and {{m|Hone Claws}}.


Other effects which influence appeal include:
Other effects which influence appeal include: