Critical hit: Difference between revisions

→‎Pokémon Stadium: Interesting to see how this all works
(→‎Pokémon Stadium: Interesting to see how this all works)
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====Pokémon Stadium====
====Pokémon Stadium====
In {{eng|Pokémon Stadium}}, the threshold is normally equal to 19 plus one quarter of the user's [[base stats|base]] {{stat|Speed}}. If the move used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), the move is 8 times more likely to be a critical hit (up to a maximum of 255/256). If the Pokémon has used {{m|Focus Energy}} or a [[Dire Hit]], the user is more likely to land a critical hit (the exact increase is slightly complicated).
In {{eng|Pokémon Stadium}}, the threshold is normally equal to 19 plus one quarter of the user's [[base stats|base]] {{stat|Speed}}. If the move used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), the move is 8 times more likely to be a critical hit (up to a maximum of 255/256). If the Pokémon has used {{m|Focus Energy}} or a [[Dire Hit]], the user is more likely to land a critical hit (specifically, this is done by adding 40 the base Speed at the start, then multiplying the result after the floor by 2; internally, this is represented as a bit shift to the left 2 rather than 1, then adding 160 before the last bit shift of 1 to the right).


The threshold has the following values, depending on the move used and whether the user is under the effect of Focus Energy or a Dire Hit. The probability of landing a critical hit is simply these values divided by 256.
The threshold has the following values, depending on the move used and whether the user is under the effect of Focus Energy or a Dire Hit. The probability of landing a critical hit is simply these values divided by 256.