Status move: Difference between revisions

(mainly copying over, probably worth noting)
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{{movelist/category|2|Charm|Fairy|Cute|—|100|20|anyadjacent|The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.}}
{{movelist/category|2|Charm|Fairy|Cute|—|100|20|anyadjacent|The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.}}
{{movelist/category|8|Clangorous Soul|Dragon|—|—|100|5|self|The user raises all its stats by using some of its HP.}}
{{movelist/category|8|Clangorous Soul|Dragon|—|—|100|5|self|The user raises all its stats by using some of its HP.}}
{{movelist/category|8|Coaching|Fighting|—|—|—|10|allies|The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.}}
{{movelist/category|5|Coil|Poison|Tough|—|—|20|self|The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.}}
{{movelist/category|5|Coil|Poison|Tough|—|—|20|self|The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.}}
{{movelist/category|6|Confide|Normal|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.}}
{{movelist/category|6|Confide|Normal|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.}}
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{{movelist/category|2|Conversion 2|Normal|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}}
{{movelist/category|2|Conversion 2|Normal|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}}
{{movelist/category|4|Copycat|Normal|Cute|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}}
{{movelist/category|4|Copycat|Normal|Cute|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}}
{{movelist/category|8|Corrosive Gas|Poison|—|—|100|10|alladjacent|The user surrounds everything around it with highly acidic gas and melts away items they hold.}}
{{movelist/category|3|Cosmic Power|Psychic|Beautiful|—|—|20|self|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}}
{{movelist/category|3|Cosmic Power|Psychic|Beautiful|—|—|20|self|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}}
{{movelist/category|5|Cotton Guard|Grass|Cute|—|—|10|self|The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.}}
{{movelist/category|5|Cotton Guard|Grass|Cute|—|—|10|self|The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.}}
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{{movelist/category|6|Ion Deluge|Electric|Beautiful|—|—|25|all|The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.}}
{{movelist/category|6|Ion Deluge|Electric|Beautiful|—|—|25|all|The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.}}
{{movelist/category|3|Iron Defense|Steel|Tough|—|—|15|self|The user hardens its body's surface like iron, sharply raising its Defense stat.}}
{{movelist/category|3|Iron Defense|Steel|Tough|—|—|15|self|The user hardens its body's surface like iron, sharply raising its Defense stat.}}
{{movelist/category|8|Jungle Healing|Grass||—|—|10|team|The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.}}
{{movelist/category|1|Kinesis|Psychic|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. This lowers the target's accuracy.}}
{{movelist/category|1|Kinesis|Psychic|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. This lowers the target's accuracy.}}
{{movelist/category|6|King's Shield|Steel|Cool|—|—|10|self|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.}}
{{movelist/category|6|King's Shield|Steel|Cool|—|—|10|self|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.}}
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{{movelist/category|2|Nightmare|Ghost|Clever|—|100|15|anyadjacent|A sleeping target sees a nightmare that inflicts some damage every turn.}}
{{movelist/category|2|Nightmare|Ghost|Clever|—|100|15|anyadjacent|A sleeping target sees a nightmare that inflicts some damage every turn.}}
{{movelist/category|8|No Retreat|Fighting||—|—|5|self|This move raises all the user's stats but prevents the user from switching out or fleeing.}}
{{movelist/category|8|No Retreat|Fighting||—|—|5|self|This move raises all the user's stats but prevents the user from switching out or fleeing.}}
{{movelist/category|6|Noble Roar|Normal|Tough|—|100|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}}{{movelist/category|8|Obstruct|Dark||—|—|10|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.}}
{{movelist/category|6|Noble Roar|Normal|Tough|—|100|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}}
{{movelist/category|8|Obstruct|Dark||—|—|10|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.}}
{{movelist/category|8|Octolock|Fighting|—|—|100|15|anyadjacent|The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.}}
{{movelist/category|3|Odor Sleuth|Normal|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}}
{{movelist/category|3|Odor Sleuth|Normal|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}}
{{movelist/category|2|Pain Split|Normal|Clever|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally shares the combined HP with the target.}}
{{movelist/category|2|Pain Split|Normal|Clever|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally shares the combined HP with the target.}}
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