JN056: Difference between revisions

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The first task is running ten laps around the castle. Despite the heavy armors they wear, the group takes the task on with stride. However, their task is suddenly made harder when Wikstrom's {{p|Probopass}} appears on the track and starts using its magnetic powers to pull everyone backwards. The boys and their Pokémon push through the magnetic pull, until Wikstrom deems they've shown enough strength of body and spirit, and lets them run unhindered again.
The first task is running ten laps around the castle. Despite the heavy armors they wear, the group takes the task on with stride. However, their task is suddenly made harder when Wikstrom's {{p|Probopass}} appears on the track and starts using its magnetic powers to pull everyone backwards. The boys and their Pokémon push through the magnetic pull, until Wikstrom deems they've shown enough strength of body and spirit, and lets them run unhindered again.


After Ash and Goh have completed the first task, Wikstrom directs them into the castle to take on the second task, the "Maze of Doubts", meant to test their bravery within a trap-filled maze. Soon into the maze, Ash and Goh are separated and head in different ways. While Scyther defends Goh from being attacked by an {{p|Escavalier}}, Farfetch'd promptly ignores the Pokémon trying to attack it and Ash. When they reach a dead end, instead of turning around, Farfetch'd opts to smashing through the wall. Wikstrom, who's observing the task through surveillance cameras, notes that while Farfetch'd has notable fighting spirit and power, it still can't attain its true power. When Farfetch'd falls into a sudden trap hole and drops its leek, Ash jumps into the hole and saves the leek, narrowly avoiding falling down himself by gripping the walls of the hole. Ash climbs out of the hole and gives Farfetch'd its leek back, knowing how much it means to the {{pkmn|category|Wild Duck Pokémon}}. Wikstrom notices that this experience seems to have changed Farfetch'd.
After Ash and Goh have completed the first task, Wikstrom directs them into the castle to take on the second task, the "Labyrinth of Doubt", meant to test their bravery within a trap-filled maze. Soon into the maze, Ash and Goh are separated and head in different ways. While Scyther defends Goh from being attacked by an {{p|Escavalier}}, Farfetch'd promptly ignores the Pokémon trying to attack it and Ash. When they reach a dead end, instead of turning around, Farfetch'd opts to smashing through the wall. Wikstrom, who's observing the task through surveillance cameras, notes that while Farfetch'd has notable fighting spirit and power, it still can't attain its true power. When Farfetch'd falls into a sudden trap hole and drops its leek, Ash jumps into the hole and saves the leek, narrowly avoiding falling down himself by gripping the walls of the hole. Ash climbs out of the hole and gives Farfetch'd its leek back, knowing how much it means to the {{pkmn|category|Wild Duck Pokémon}}. Wikstrom notices that this experience seems to have changed Farfetch'd.


Ash and Goh both reach the goal simultaneously, and Wikstrom declares that they both have passed the second task. He then hands each of them a sword and leads them to a tower for the third and final task: retrieving the key to a locked door leading to the roof from his {{p|Klefki}}, while simultaneously having to fight him and his {{p|Aegislash}}. Farfetch'd and Scyther start attacking Aegislash, while Ash and Goh engage Wikstrom in a swordfight. However, as they fail to get results, Ash suggests a change in the plan, with him and Farfetch'd fighting Wikstrom and Aegislash while Goh and Scyther go after Klefki. Aegislash starts defending itself with {{m|King's Shield}}, and Ash recognizes Farfetch'd's reckless attack style as the same one that it [[JN051|used]] against [[Rinto]]'s {{p|Gallade}}, meaning that it won't work. This distraction, however, leads to Ash being cornered, but just as Wikstrom is about to strike Ash down, Farfetch'd selflessly rushes in to block Wikstrom's sword, taking a hit from Aegislash's {{m|Sacred Sword}} in the process. Wikstrom tells Aegislash to use Sacred Sword again, but Farfetch'd uses a new move, {{m|Detect}}, to avoid it, before striking back with {{m|Night Slash}}. Before Farfetch'd can attack again, Ash tells it to stop, having noticed that Goh and Scyther have managed to retrieve the key, clearing the third task for all of them.
Ash and Goh both reach the goal simultaneously, and Wikstrom declares that they both have passed the second task. He then hands each of them a sword and leads them to a tower for the third and final task: retrieving the key to a locked door leading to the roof from his {{p|Klefki}}, while simultaneously having to fight him and his {{p|Aegislash}}. Farfetch'd and Scyther start attacking Aegislash, while Ash and Goh engage Wikstrom in a swordfight. However, as they fail to get results, Ash suggests a change in the plan, with him and Farfetch'd fighting Wikstrom and Aegislash while Goh and Scyther go after Klefki. Aegislash starts defending itself with {{m|King's Shield}}, and Ash recognizes Farfetch'd's reckless attack style as the same one that it [[JN051|used]] against [[Rinto]]'s {{p|Gallade}}, meaning that it won't work. This distraction, however, leads to Ash being cornered, but just as Wikstrom is about to strike Ash down, Farfetch'd selflessly rushes in to block Wikstrom's sword, taking a hit from Aegislash's {{m|Sacred Sword}} in the process. Wikstrom tells Aegislash to use Sacred Sword again, but Farfetch'd uses a new move, {{m|Detect}}, to avoid it, before striking back with {{m|Night Slash}}. Before Farfetch'd can attack again, Ash tells it to stop, having noticed that Goh and Scyther have managed to retrieve the key, clearing the third task for all of them.
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