Effort values: Difference between revisions

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[[Vitamin]]s add 2560 to one stat's EV, but cannot raise a stat above 25600.
[[Vitamin]]s add 2560 to one stat's EV, but cannot raise a stat above 25600.


At level 100, the formula for determining the stat difference between a Pokémon trained in that stat and an untrained Pokémon is <math>\sqrt{STATEXP} \over 4</math>, with the square root rounding upwards unless that would take it above 255, and the whole calculation rounding downwards.
At level 100, the formula for determining the stat difference between a Pokémon trained in that stat and an untrained Pokémon is <math display="inline">\tfrac{\sqrt{StatEXP}}{4}</math>, with the square root rounding upwards unless that would take it above 255, and the whole calculation rounding downwards.


EVs behave the same in [[Generation II]] as they did in [[Generation I]]. Both Special Attack and Special Defense share the EV for Special to maintain compatibility. The amount of Special EVs received is equal to the defeated Pokémon's Special Attack base stat. The [[box trick]] can still be used.
EVs behave the same in [[Generation II]] as they did in [[Generation I]]. Both Special Attack and Special Defense share the EV for Special to maintain compatibility. The amount of Special EVs received is equal to the defeated Pokémon's Special Attack base stat. The [[box trick]] can still be used.