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When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by another Pokémon, that Pokémon will be inflicted with the same [[status condition]]. Synchronize will not inflict {{status|sleep}} or {{status|freeze}}. | When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by another Pokémon, that Pokémon will be inflicted with the same [[status condition]]. Synchronize will not inflict {{status|sleep}} or {{status|freeze}}. | ||
Even if Synchronize would have no effect due to the other Pokémon already having a [[status condition]] or the other Pokémon's [[type]], [[Ability]], or team condition (e.g. {{m|Safeguard}}), it will still activate (revealing it as the Pokémon's Ability), but have no effect. Synchronize can affect a Pokémon behind a {{m|substitute}}. Synchronize can be activated by other Pokémon's Abilities, such as {{a|Static}} | Even if Synchronize would have no effect due to the other Pokémon already having a [[status condition]] or the other Pokémon's [[type]], [[Ability]], or team condition (e.g. {{m|Safeguard}}), it will still activate (revealing it as the Pokémon's Ability), but have no effect. Synchronize can affect a Pokémon behind a {{m|substitute}}. Synchronize can be activated by other Pokémon's Abilities, such as {{a|Static}}, but cannot be activated by the [[Toxic Orb]] or [[Flame Orb]]. | ||
If a Pokémon with Synchronize has a [[Berry]] that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten. | If a Pokémon with Synchronize has a [[Berry]] that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten. | ||
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If {{m|Psycho Shift}} is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case. | If {{m|Psycho Shift}} is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case. | ||
If a move such as {{m|Discharge}} | If a single move such as {{m|Discharge}} results in a status ailment being given to more than one Pokémon (including as a result of Synchronize itself), Pokémon that receive the status in even-numbered orders (second, and possibly fourth) will not be able to activate Synchronize even if they have that ability. | ||
{{m|Toxic Spikes}} do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves {{m|Roar}} or {{m|Whirlwind}}. | {{m|Toxic Spikes}} do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves {{m|Roar}} or {{m|Whirlwind}}. | ||
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If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case. | If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case. | ||
Synchronize now gets an opportunity to activate | If multiple Pokémon receive a status from the same move, Synchronize now gets an opportunity to activate for any Pokémon that has it, regardless of what order they received the status in. Synchronize can now cause another Pokémon's Synchronize to activate, but if this happens, the original Pokémon therefore already has a status condition, and it will merely cause an ability message to appear with no other effect. | ||
{{m|Toxic Spikes}} do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like {{m|Roar}} or {{m|Dragon Tail}}. | {{m|Toxic Spikes}} do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like {{m|Roar}} or {{m|Dragon Tail}}. |
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