Game freeze: Difference between revisions

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===In Generation I===
===In Generation I===
* In Generation I, a [[level]] 1 Pokémon or a level 171 using {{m|Psywave}} will cause the game to softlock. The level 1 soft lock occurs as the game attempts to generate a random number between 0 and 1.5 × the user's level (rounded down). No such number exists (floor 1×1.5 is still 1), preventing the game from continuing. Similarly, 1.5 × 171 = 256 (0x0100), but because the game only retains the least significant byte, it treats the product as 0.<ref>[https://www.youtube.com/watch?v=VyIFL_-l2o4 Level 1 and level 171 Psywave infinite loop video by Crystal_.]</ref>
* In Generation I, a [[level]] 1 or 171 Pokémon using {{m|Psywave}} will cause the game to softlock. The level 1 soft lock occurs as the game attempts to generate a random number between 0 and 1.5 × the user's level (rounded down). No such number exists (floor 1×1.5 is still 1), preventing the game from continuing. Similarly, 1.5 × 171 = 256 (0x0100), but because the game only retains the least significant byte, it treats the product as 0.<ref>[https://www.youtube.com/watch?v=VyIFL_-l2o4 Level 1 and level 171 Psywave infinite loop video by Crystal_.]</ref>
* Glitch experience groups with an equation that involves a division by 0 can cause a soft lock for a glitch Pokémon that uses it<ref>[http://forums.glitchcity.info/index.php/topic,6588.msg196448/topicseen.html#msg196448 Glitch City Laboratories post by Torchickens regarding glitch Pokémon experience groups.]</ref> after:
* Glitch experience groups with an equation that involves a division by 0 can cause a soft lock for a glitch Pokémon that uses it<ref>[http://forums.glitchcity.info/index.php/topic,6588.msg196448/topicseen.html#msg196448 Glitch City Laboratories post by Torchickens regarding glitch Pokémon experience groups.]</ref> after:
** Capturing it.
** Capturing it.
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