Icicle Spear (move): Difference between revisions

→‎Effect: Removing averages, correcting probabilities per multi-strike move
m (→‎Pokémon Adventures: replaced: ===In the Pokémon Adventures manga=== → ===Pokémon Adventures===)
(→‎Effect: Removing averages, correcting probabilities per multi-strike move)
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==Effect==
==Effect==
===Generation III===
===Generation III===
Icicle Spear inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 30. Each strike made has an equal chance to be a [[critical hit]].
Icicle Spear inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Each strike made has an equal chance to be a [[critical hit]].


Icicle Spear may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Mirror Coat}} will only acknowledge the last strike of this move.
Icicle Spear may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Mirror Coat}} will only acknowledge the last strike of this move.
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If the user is holding a [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the user is holding a [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].


===Generation V onwards===
===Generation V onward===
Icicle Spear's base power increased from 10 to 25. There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~79.2.
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times.


If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.