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Pelipper continues to deliver the Rocket Prize Machine to the trio whenever they request it. | Pelipper continues to deliver the Rocket Prize Machine to the trio whenever they request it. | ||
In [[JN049]], Pelliper was used in battle by James when the Rocket Prize Master did not deliver a Poké Ball to the trio. Initially, Pelipper managed to withstand [[Professor Cerise's Yamper]]'s attacks, but it lost after Yamper teamed up with an {{p|Eevee}}. | In ''[[JN049|To Train, or Not to Train!]]'', Pelliper was used in battle by James when the Rocket Prize Master did not deliver a Poké Ball to the trio. Initially, Pelipper managed to withstand [[Professor Cerise's Yamper]]'s attacks, but it lost after Yamper teamed up with an {{p|Eevee}}. | ||
As time went by, Pelliper got closer to [[Jessie]], [[James]] and {{MTR | As time went by, Pelliper got closer to [[Jessie]], [[James]] and {{MTR}}, resting with the group in a calmer time. In [[JN058]], Pelliper tries to use the Rocket Prize Master while everyone was resting, due to a malfunction the equipment ends up releasing several [[Poké Ball]]s containing several {{p|Gulpin}}. | ||
==Personality and characteristics== | ==Personality and characteristics== | ||
Pelipper is dedicated to its job of delivering the [[Rocket Prize Master]] to {{TRT}} at their request, no matter where they are. Pelipper is also capable of evading capture, such as when it flew off to avoid being {{pkmn2|caught}} by [[Goh]] in ''[[JN017|Kicking It from Here Into Tomorrow!]]''. When the Prize Master malfunctions and no Pokémon are sent out, Pelipper voluntarily steps in to assist, as seen in [[JN049]]. | Pelipper is dedicated to its job of delivering the [[Rocket Prize Master]] to {{TRT}} at their request, no matter where they are. Pelipper is also capable of evading capture, such as when it flew off to avoid being {{pkmn2|caught}} by [[Goh]] in ''[[JN017|Kicking It from Here Into Tomorrow!]]''. When the Prize Master malfunctions and no Pokémon are sent out, Pelipper voluntarily steps in to assist, as seen in ''[[JN049|To Train, or Not to Train!]]''. | ||
Pelipper is strong in battle, as seen in | Pelipper is strong in battle, as seen in To Train, or Not to Train!, where it was even able to withstand a super-effective {{m|Spark}} from [[Professor Cerise's Yamper]]. | ||
==Moves used== | ==Moves used== | ||
{{anmov/h|water|flying|Team Rocket Pelipper {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Wing Attack|1=Hydro Pump}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Wing Attack|1=Hydro Pump}}}} | {{anmov/h|water|flying|Team Rocket Pelipper {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Wing Attack|1=Hydro Pump}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 2}}|0=Wing Attack|1=Hydro Pump}}}} | ||
{{anmov|flying|Wing Attack|JN049}} | {{anmov|flying|Wing Attack|JN049|To Train, or Not to Train!}} | ||
{{anmov|water|Hydro Pump| | {{anmov|water|Hydro Pump|JN049To Train, or Not to Train!}} | ||
{{anmov/f|flying}} | {{anmov/f|flying}} | ||