Talk:Masuda method: Difference between revisions

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A list of them would be nice, given it sounds like Italian and Spanish pokémon wouldn't count because they aren't "localized" unlike German and French ones. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 03:42, 30 May 2011 (UTC)
A list of them would be nice, given it sounds like Italian and Spanish pokémon wouldn't count because they aren't "localized" unlike German and French ones. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 03:42, 30 May 2011 (UTC)
:Since it is based on the country of origin byte, I would assume that even the country difference between US and UK games would work to produce this effect. However, it is possible that the game restricts to countries of differing languages. I think it is quite likely that Italian and Spanish games would work for the Masuda method. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:39, 8 September 2011 (UTC)
:Since it is based on the country of origin byte, I would assume that even the country difference between US and UK games would work to produce this effect. However, it is possible that the game restricts to countries of differing languages. I think it is quite likely that Italian and Spanish games would work for the Masuda method. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:39, 8 September 2011 (UTC)
::Just want to point out that past SnorlaxMonster was completely wrong here. There is no country of origin byte in the [[Pokémon data structure in Generation IV|Gen IV Pokémon data structure]]. The only value it could use is the language of origin byte. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:56, 2 March 2021 (UTC)


== Wait a moment. ==
== Wait a moment. ==