Pokémon data structure (Generation I): Difference between revisions

m (replaced: {{PP}} → PP, {{stat|HP}} → HP (3))
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===PP===
===PP===
{{main|Power Point}}
{{main|PP}}
The PP for each move the Pokémon knows. The lowest 6 bits of each of these values is the current amount of PP for the move, and the highest 2 bits are the number of [[PP Up]]s applied to the move.
The PP for each move the Pokémon knows. The lowest 6 bits of each of these values is the current amount of PP for the move, and the highest 2 bits are the number of [[PP Up]]s applied to the move.