31,570
edits
(Editing a little of everything, adding some headings as well.) |
|||
Line 67: | Line 67: | ||
|} | |} | ||
''' | The '''type''' (Japanese: '''タイプ''' ''type'') is a property of {{TCG|Pokémon}} and {{TCG|Energy card}}s in the {{pkmn|Trading Card Game}}. It is based on the [[type]] mechanic from [[Pokémon games]]. | ||
==Available types== | |||
Most Pokémon have a single type. However, some Pokémon may have more than one type, a feature introduced in the {{TCG|EX Team Magma vs Team Aqua}} expansion. | |||
Pokémon often also have one Weakness and one Resistance. Some special Pokémon such as {{TCG|Pokémon-ex}} have multiple Weaknesses and/or Resistances. | |||
Unlike in the games, there are only eleven known types. Originally, there were only seven known types: {{TCG|Grass}} {{e|Grass}}, {{TCG|Fire}} {{e|Fire}}, {{TCG|Water}} {{e|Water}}, {{TCG|Lightning}} {{e|Lightning}}, {{TCG|Fighting}} {{e|Fighting}}, {{TCG|Psychic}} {{e|Psychic}}, and {{TCG|Colorless}} {{e|Colorless}}. In later expansions, four more types have been added: {{TCG|Darkness}} {{e|Darkness}}, {{TCG|Metal}} {{e|Metal}}, {{TCG|Dragon}} {{e|Dragon}}, and {{TCG|Fairy}} {{e|Fairy}}. The Fairy type was later retired. | |||
Because of the limited number of types, many of the 18 types found in the games have been combined in the TCG, such as {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}} from the games being featured as {{TCG|Fighting}}-type cards. The Weakness and Resistance of certain Pokémon are also similar to their weaknesses in the games; for example, even though {{t|Ice}} counts as {{ct|Water}} in the TCG, most Ice-type Pokémon cards are weak to {{TCG|Metal}}, much like how in the [[core series]] {{type|Ice}} is weak to {{t|Steel}}. Despite this standard categorization, however, some Pokémon may be featured as a different type than they would. | Because of the limited number of types, many of the 18 types found in the games have been combined in the TCG, such as {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}} from the games being featured as {{TCG|Fighting}}-type cards. The Weakness and Resistance of certain Pokémon are also similar to their weaknesses in the games; for example, even though {{t|Ice}} counts as {{ct|Water}} in the TCG, most Ice-type Pokémon cards are weak to {{TCG|Metal}}, much like how in the [[core series]] {{type|Ice}} is weak to {{t|Steel}}. Despite this standard categorization, however, some Pokémon may be featured as a different type than they would. | ||
Few effects may also change or add types, Weaknesses and Resistances to Pokémon in play. | |||
==Damage type== | |||
Each Pokémon card needs certain {{TCG|Energy card|Energy cards}} in order to use an attack. However, when a Pokémon {{TCG|Attack|attacks}}, the type of {{DL|Appendix:Glossary (TCG)|Damage|damage}} it does is based on the Pokémon's ''own'' types and not the type of [[Energy card|Energy]] the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, these only do double damage against a Pokémon weak to {{TCG|Water}}, which is Dark Golduck's card type in this instance. | |||
Another difference between the games and the TCG is how damage is calculated according to {{DL|Appendix:Glossary (TCG)|Weakness}} and {{DL|Appendix:Glossary (TCG)|Resistance}}. Beginning with {{TCG|Base Set}}, if a Pokémon had a Weakness to another Pokémon's type, that damage done was doubled, and if a Pokémon had a Resistance to another Pokémon's type, that damage was reduced by 30 damage points. Then, beginning with the {{TCG|Diamond & Pearl}} set, the Weakness and Resistance of newer cards were changed slightly to allow for variation for how damage was adjusted, such as a Weakness that added 30 damage instead of doubling it, or a Resistance reducing damage by 20 instead of 30. Starting with the {{TCG|Black & White}} series, most Pokémon with a Weakness once again take double the damage, while most Pokémon with a Resistance reduce the damage by 20, and {{TCG|Sword_&_Shield|Sword & Shield}} returned the resistance of newer cards to reducing 30 damage. | Another difference between the games and the TCG is how damage is calculated according to {{DL|Appendix:Glossary (TCG)|Weakness}} and {{DL|Appendix:Glossary (TCG)|Resistance}}. Beginning with {{TCG|Base Set}}, if a Pokémon had a Weakness to another Pokémon's type, that damage done was doubled, and if a Pokémon had a Resistance to another Pokémon's type, that damage was reduced by 30 damage points. Then, beginning with the {{TCG|Diamond & Pearl}} set, the Weakness and Resistance of newer cards were changed slightly to allow for variation for how damage was adjusted, such as a Weakness that added 30 damage instead of doubling it, or a Resistance reducing damage by 20 instead of 30. Starting with the {{TCG|Black & White}} series, most Pokémon with a Weakness once again take double the damage, while most Pokémon with a Resistance reduce the damage by 20, and {{TCG|Sword_&_Shield|Sword & Shield}} returned the resistance of newer cards to reducing 30 damage. | ||
==In the video games== | ==In the video games== |