Talk:Champion Stadium: Difference between revisions

→‎Master Mode: new section
m (Spriteit moved page User talk:Neumannz/Champion Stadium to Talk:Champion Stadium without leaving a redirect)
(→‎Master Mode: new section)
Line 491: Line 491:


::::Took a bit of trial and error because the collapsing wouldn't really work on preview mode. But it seems I've got the collapsing right. If you transfer all this to the user page, it should be close to mainspacing.--[[User:Wowy|<span style="color:#AAAAFF">'''Wowy'''</span>]][[User talk:Wowy|<sub style="color:#B69E00;">'''(talk)'''</sub>]] 09:57, 13 October 2020 (UTC)
::::Took a bit of trial and error because the collapsing wouldn't really work on preview mode. But it seems I've got the collapsing right. If you transfer all this to the user page, it should be close to mainspacing.--[[User:Wowy|<span style="color:#AAAAFF">'''Wowy'''</span>]][[User talk:Wowy|<sub style="color:#B69E00;">'''(talk)'''</sub>]] 09:57, 13 October 2020 (UTC)
== Master Mode ==
===Options===
*Physical Dmg. Reduction - 50 pts - At the start of battle, the opponents' field of play gains permanent physical damage reduction.
*Special Dmg. Reduction - 50 pts - At the start of battle, the opponents' field of play gains permanent special damage reduction.
*Max Sync Countdown <!--↓--> 1 - 50 pts - The total number of moves opponents need to use before they can unleash a sync move is reduced by 1.
*Attack & Sp. Atk ↑ 1 - 50 pts - Raises the Attack and Sp. Atk of all opposing sync pairs by 10%.
*Defense & Sp. Def ↑ 1 - 50 pts - Raises the Defense and Sp. Def of all opposing sync pairs by 10%.
*No Status Conditions - 50 pts - Opponents become immune to status conditions.
*Strength ↑ 1 - 100 pts - Increases the strength of all opposing sync pairs by the equivalent of 10 level(s).
*Sync Buff ↑ 5 - 100 pts - Increases the effectiveness of the stat boosts that all opponents receive after an opponent uses a sync move by 50%.
*Attack & Sp. Atk ↑ 3 - 100 pts - Raises the Attack and Sp. Atk of all opposing sync pairs by 30%.
*Defense & Sp. Def ↑ 3 - 100 pts - Raises the Defense and Sp. Def of all opposing sync pairs by 30%.
*Max HP ↑ 2 - 100 pts - Raises the maximum HP of all opposing sync pairs by 20%.
*No Stat Reduction - 100 pts - Opponents become immune to all stat-lowering effects.
*Ally Healing ↓ 5 - 100 pts - Reduces the HP restored by allies' healing moves by 50%.
*Half Ally MP - 100 pts - Halves the MP of all allied sync pairs.
*Power ↑ on Hit 1 - 100 pts - Every time an opponent's attack is successful, powers up that opponent's attacks by 10%.
*Gradual Healing - 150 pts - At the start of battle, all opposing sync pairs begin to gradually heal themselves.
*Critical-Hit Defense - 150 pts - At the start of battle, the opponents' field of play gains permanent critical-hit defense.
*Attack & Sp. Atk ↑ 5 - 150 pts - Raises the Attack and Sp. Atk of all opposing sync pairs by 50%.
*Defense & Sp. Def ↑ 5 - 150 pts - Raises the Defense and Sp. Def of all opposing sync pairs by 50%.
*Strength ↑ 2 - 200 pts - Increases the strength of all opposing sync pairs by the equivalent of 20 level(s).
*Max Sync Countdown <!--↓--> 2 - 200 pts - The total number of moves opponents need to use before they can unleash a sync move is reduced by 2.
*Ally HP ↓ 5 - 200 pts - At the start of battle, reduces the HP of all allied sync pairs by 50% of their maximum HP.
*Max HP ↑ 4 - 200 pts - Raises the maximum HP of all opposing sync pairs by 40%.
*Power ↑ on Hit 2 - 200 pts - Every time an opponent's attack is successful, powers up that opponent's attacks by 20%.
*Strength ↑ 3 - 300 pts - Increases the strength of all opposing sync pairs by the equivalent of 30 level(s).
*Ally Move Gauge Max <!--↓--> 2 - 300 pts - Reduces allied sync pairs' move gauge maximum by 2.
*Max HP ↑ 6 - 300 pts - Raises the maximum HP of all opposing sync pairs by 60%.
*Strength ↑ 6 - 600 pts - Increases the strength of all opposing sync pairs by the equivalent of 60 level(s).
===Total Point Rewards===
*600 pts - 5★ Power-Up Ticket ×5
*900 pts - 5★ Power-Up Ticket ×5
*1200 pts - Strike Move Candy Coin
*1500 pts - 5★ Power-Up Ticket ×5
*1800 pts - 5★ Power-Up Ticket ×5
*2100 pts - 5★ Power-Up Ticket ×5
*2400 pts - 5★ Power-Up Ticket ×5
*2700 pts - 5★ Power-Up
*3000 pts - 5★ Power-Up Ticket ×5
*3300 pts - 5★ Power-Up Ticket ×5
*3600 pts - 5★ Power-Up Ticket ×5
*3900 pts - 5★ Power-Up Ticket ×5
*4200 pts - Champion Spirit ×10
*5000 pts - Skill Sphere ×100
*5500 pts - Skill Sphere ×100
*6000 pts - Co-op Sync Orb ×2000
*6500 pts - Skill Sphere ×100
*7000 pts - Skill Sphere ×100
*7500 pts - Co-op Sync Orb ×2000
749

edits