Fainting: Difference between revisions

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Reverted edits by Eternium-Z (talk) to last revision by Chosen
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If all Pokémon in the player's party have fainted, they [[black out]] and lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.
If all Pokémon in the player's party have fainted, they [[black out]] and lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.
==Causes==
Any damage-dealing move or move that causes a status condition that would make the enemy take damage can cause fainting if it depletes the opponents HP bar completely.
===Moves===
The following moves in the list down bellow will always cause the user [[One-hit knockout moves|or the opponent]] to faint.
{| class="roundy" width="100%" style="background:#{{fighting color}}; border:5px solid #{{fighting color light}}"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background:#FFF; border:1px solid #{{fighting color}}; border-collapse:collapse"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! Probability
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Horn Drill}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100%
| —
| 30%
| class="l" | Pokémon with {{a|Sturdy}} and/or a higher level than the user are unaffected. Will break a {{m|Substitute}} if it hits.When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Horn Drill will deplete two bars of the barrier's strength if it hits. Otherwise, Horn Drill will always fail against Dynamax Pokémon.
|-
| class="l" | {{m|Fissure}}
{{typetable|Ground}}
{{statustable|Physical}}
| 100%
| —
| 30%
| class="l" | Pokémon with {{a|Sturdy}} and/or a higher level than the user are unaffected. When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Fissure will deplete two bars of the barrier's strength if it hits. Otherwise, Fissure will always fail against Dynamax Pokémon.
|
|-
| class="l" | {{m|Guillotine}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100%
| —
| 85%
| class="l" | Pokémon with {{a|Sturdy}} and/or a higher level than the user are unaffected. Will break a substitute if it hits. When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Gulliotine will deplete two bars of the barrier's strength if it hits. Otherwise, Gulliotine will always fail against Dynamax Pokémon.
|
|-
| class="l" | {{m|Sheer Cold}}
{{typetable|Ice}}
{{statustable|Special}}
| 100%
| —
| 100%
| class="l" | Pokémon with {{a|Sturdy}}, a higher level than the user and {{t|Ice}} [[type]] [[Pokémon]] are unaffected. When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Sheer Cold will deplete two bars of the barrier's strength if it hits. Otherwise, Sheer Cold will always fail against Dynamax Pokémon.
|-
| class="l" | {{m|Explosion}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100%
| {{tt|250|170 in Generation I}}
| 100%
| class="l" |Cannot be used when a Pokémon with {{a|Damp}} is in a battle.
|
|-
| class="l" | {{m|Self-Destruct}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100%
| {{tt|200|170 in Generation I}}
| 100%
| class="l" | Cannot be used when a Pokémon with {{a|Damp}} is in a battle.
|-
| class="l" | {{m|Misty Explosion}}
{{typetable|Fairy}}
{{statustable|Special}}
| 100%
| {{tt|100|150 on Misty Terrain}}
| 100%
| class="l" | Cannot be used when a Pokémon with {{a|Damp}} is in a battle. Has it's [[Power]] boosted by 1.5x on {{m|Misty Terrain}}.
|-
| class="l" | {{m|Final Gambit}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100%
| —
| 100%
| class="l" | The opponent looses as much [[HP]] as the user does. Will fail if doesn't hit the opponent due to missing, type immunity, or {{cat|protection moves|protection}}.
|-
| class="l" | {{m|Healing Wish}}
{{typetable|Psychic}}
{{statustable|Status}}
| 100%
| —
| —
|class="l" |Restores the next Pokémon in the player's [[party]] HP completely and cures it of any any [[status condition]]s upon being sent out. Will fail if the player has no other conscious Pokémon in their party.
|-
| class="l" | {{m|Lunar Dance}}
{{typetable|Psychic}}
{{statustable|Status}}
| 100%
| —
| —
|class="l" |Same effect and properties as Healing Wish, except it doesn't cure fainting and also restores [[PP]].
|-
| class="l" | {{m|Memento}}
{{typetable|Dark}}
{{statustable|Status}}
| 100%
| 120
| 100%
| class="l" |Lower's the target's [[Attack]] and [[Special Attack]] by two stages and never misses. Can hit the target even if it has {{a|Magic Bounce}}.
|-
| class="l" | {{m|Perish Song}}
{{typetable|Normal}}
{{statustable|Status}}
| 100%
| —
| —
| class="l" |Any Pokémon that hears this song will faint after three turns unless they have {{a|Soundproof}} or they switch out.
|}
|}


===Abilities===
====Fainting through indirect damage====
Any Pokémon that makes contact with a Pokémon with {{a|Perish Body}} will faint unless they [[switch out]].
===Fainting through indirect damage===
Fainting can also be caused through indirect damage, including [[status condition]]s.
Fainting can also be caused through indirect damage, including [[status condition]]s.


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If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.
If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.


====Effects of items on fainted Pokémon====
=====Effects of items on fainted Pokémon=====
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.


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