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| If all Pokémon in the player's party have fainted, they [[black out]] and lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other. | | If all Pokémon in the player's party have fainted, they [[black out]] and lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles the money is paid to the winner, whereas in battles with [[wild Pokémon]] the money is dropped in panic; the amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other. |
| ==Causes==
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| Any damage-dealing move or move that causes a status condition that would make the enemy take damage can cause fainting if it depletes the opponents HP bar completely.
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| ===Moves===
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| The following moves in the list down bellow will always cause the user [[One-hit knockout moves|or the opponent]] to faint.
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| {| class="roundy" width="100%" style="background:#{{fighting color}}; border:5px solid #{{fighting color light}}"
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| {| border=1 width="100%" class="sortable roundy" style="text-align:center; background:#FFF; border:1px solid #{{fighting color}}; border-collapse:collapse"
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| ! Move
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| ! width="15%" | [[Type]]
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| ! width="15%" | [[Damage category|Category]]
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| ! Probability
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| ! [[Power]]
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| ! [[Accuracy]]
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| ! width="40%" | Notes
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| | class="l" | {{m|Horn Drill}}
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| {{typetable|Normal}}
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| {{statustable|Physical}}
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| | 100%
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| | —
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| | 30%
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| | class="l" | Pokémon with {{a|Sturdy}} and/or a higher level than the user are unaffected. Will break a {{m|Substitute}} if it hits.When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Horn Drill will deplete two bars of the barrier's strength if it hits. Otherwise, Horn Drill will always fail against Dynamax Pokémon.
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| | class="l" | {{m|Fissure}}
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| {{typetable|Ground}}
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| {{statustable|Physical}}
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| | 100%
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| | —
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| | 30%
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| | class="l" | Pokémon with {{a|Sturdy}} and/or a higher level than the user are unaffected. When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Fissure will deplete two bars of the barrier's strength if it hits. Otherwise, Fissure will always fail against Dynamax Pokémon.
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| | class="l" | {{m|Guillotine}}
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| {{typetable|Normal}}
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| {{statustable|Physical}}
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| | 100%
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| | —
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| | 85%
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| | class="l" | Pokémon with {{a|Sturdy}} and/or a higher level than the user are unaffected. Will break a substitute if it hits. When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Gulliotine will deplete two bars of the barrier's strength if it hits. Otherwise, Gulliotine will always fail against Dynamax Pokémon.
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| | class="l" | {{m|Sheer Cold}}
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| {{typetable|Ice}}
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| {{statustable|Special}}
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| | 100%
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| | —
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| | 100%
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| | class="l" | Pokémon with {{a|Sturdy}}, a higher level than the user and {{t|Ice}} [[type]] [[Pokémon]] are unaffected. When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Sheer Cold will deplete two bars of the barrier's strength if it hits. Otherwise, Sheer Cold will always fail against Dynamax Pokémon.
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| | class="l" | {{m|Explosion}}
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| {{typetable|Normal}}
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| {{statustable|Physical}}
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| | 100%
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| | {{tt|250|170 in Generation I}}
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| | 100%
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| | class="l" |Cannot be used when a Pokémon with {{a|Damp}} is in a battle.
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| | class="l" | {{m|Self-Destruct}}
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| {{typetable|Normal}}
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| {{statustable|Physical}}
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| | 100%
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| | {{tt|200|170 in Generation I}}
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| | 100%
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| | class="l" | Cannot be used when a Pokémon with {{a|Damp}} is in a battle.
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| | class="l" | {{m|Misty Explosion}}
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| {{typetable|Fairy}}
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| {{statustable|Special}}
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| | 100%
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| | {{tt|100|150 on Misty Terrain}}
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| | 100%
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| | class="l" | Cannot be used when a Pokémon with {{a|Damp}} is in a battle. Has it's [[Power]] boosted by 1.5x on {{m|Misty Terrain}}.
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| | class="l" | {{m|Final Gambit}}
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| {{typetable|Fighting}}
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| {{statustable|Physical}}
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| | 100%
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| | —
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| | 100%
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| | class="l" | The opponent looses as much [[HP]] as the user does. Will fail if doesn't hit the opponent due to missing, type immunity, or {{cat|protection moves|protection}}.
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| | class="l" | {{m|Healing Wish}}
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| {{typetable|Psychic}}
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| {{statustable|Status}}
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| | 100%
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| | —
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| | —
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| |class="l" |Restores the next Pokémon in the player's [[party]] HP completely and cures it of any any [[status condition]]s upon being sent out. Will fail if the player has no other conscious Pokémon in their party.
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| | class="l" | {{m|Lunar Dance}}
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| {{typetable|Psychic}}
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| {{statustable|Status}}
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| | 100%
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| | —
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| | —
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| |class="l" |Same effect and properties as Healing Wish, except it doesn't cure fainting and also restores [[PP]].
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| | class="l" | {{m|Memento}}
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| {{typetable|Dark}}
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| {{statustable|Status}}
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| | 100%
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| | 120
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| | 100%
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| | class="l" |Lower's the target's [[Attack]] and [[Special Attack]] by two stages and never misses. Can hit the target even if it has {{a|Magic Bounce}}.
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| | class="l" | {{m|Perish Song}}
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| {{typetable|Normal}}
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| {{statustable|Status}}
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| | 100%
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| | —
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| | —
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| | class="l" |Any Pokémon that hears this song will faint after three turns unless they have {{a|Soundproof}} or they switch out.
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| |}
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| |}
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| ===Abilities=== | | ====Fainting through indirect damage==== |
| Any Pokémon that makes contact with a Pokémon with {{a|Perish Body}} will faint unless they [[switch out]].
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| ===Fainting through indirect damage=== | |
| Fainting can also be caused through indirect damage, including [[status condition]]s. | | Fainting can also be caused through indirect damage, including [[status condition]]s. |
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| If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens. | | If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens. |
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| ====Effects of items on fainted Pokémon==== | | =====Effects of items on fainted Pokémon===== |
| Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item. | | Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item. |
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