Sheer Force (Ability): Difference between revisions

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==Effect==
==Effect==
{{AbilityResearch|Full list of items and Abilities which are negated by it}}
===In battle===
===In battle===
Sheer Force raises the base power of all damaging moves that have any [[additional effect]]s by 30%, but their additional effects are ignored.
Sheer Force raises the base power of all damaging moves that have any [[additional effect]]s by 30%, but their additional effects are ignored.


Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] or {{status|confusion}} to the target, and causing the target to {{status|flinch}} are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored.
Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] or {{status|confusion}} to the target, and causing the target to {{status|flinch}} are all considered additional effects, so damaging moves that have a chance to cause these effects will have their power increased in exchange for ignoring their additional effects.


Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force.
Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force.


If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of [[Eject Button]], [[Shell Bell]], [[Red Card]], [[Kee Berry]], and [[Maranga Berry]] as well as the Abilities {{a|Color Change}}, {{a|Pickpocket}}, {{a|Wimp Out}}, {{a|Emergency Exit}}, and {{a|Berserk}}. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon with Sheer Force holding a [[Life Orb]] uses a move boosted by Sheer Force, it will gain the passive damage boost (because it is not activated after the attack), but the Pokémon will not be damaged by the Life Orb.
If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped. This includes the effects of [[Eject Button]], [[Red Card]], [[Shell Bell]], [[Kee Berry]], and [[Maranga Berry]]; the recoil damage from [[Life Orb]]; the Abilities {{a|Color Change}}, {{a|Pickpocket}}, {{a|Wimp Out}}, {{a|Emergency Exit}}, and {{a|Berserk}}; as well as {{p|Meloetta}}'s opportunity to switch forms if it acquires Sheer Force and uses {{m|Relic Song}}. Other effects are not negated this way; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb.


Sheer Force does not affect [[Max Move]]s, neither powering them up nor removing their secondary effects.
Sheer Force does not affect [[Max Move]]s, neither powering them up nor removing their secondary effects.