38,247
edits
m (→Generation III) |
|||
Line 52: | Line 52: | ||
When Hail is used, a {{weather|Hail|hailstorm}} will begin on the field. This effect will last for 5 turns. This clears any other type of [[weather]]. | When Hail is used, a {{weather|Hail|hailstorm}} will begin on the field. This effect will last for 5 turns. This clears any other type of [[weather]]. | ||
While Hail is in effect, all Pokémon not of the {{t|Ice}} type will be damaged for 1⁄16 of their maximum HP at the end of each turn. {{m|Synthesis}}, {{m|Morning Sun}} and {{m|Moonlight}} will recover only ¼ of the user's maximum HP. Additionally, {{p|Castform}} and the move {{m|Weather Ball}} become Ice-type. | While Hail is in effect, all Pokémon not of the {{t|Ice}} type will be damaged for 1⁄16 of their maximum HP at the end of each turn. {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover only ¼ of the user's maximum HP. Additionally, {{p|Castform}} and the move {{m|Weather Ball}} become Ice-type. | ||
Hail can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Weather Ball}} or an Ice-type move (other than {{m|Ice Punch}}, {{m|Haze}}, and Hail) to have its base appeal points doubled if used in the next turn. | Hail can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Weather Ball}} or an Ice-type move (other than {{m|Ice Punch}}, {{m|Haze}}, and Hail) to have its base appeal points doubled if used in the next turn. |
edits