Throwing item: Difference between revisions

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In Red and Blue Rescue Team, and Explorers of Darkness, Time and Sky, the [[IQ]] skill, Item Catcher, allows Pokémon to catch thrown items as long they are not holding an item. The IQ skill, Item Master, allows partner Pokémon to throw items. In Gates to Infinity, the Power-Pitching [[Team Skill]] allows items to be thrown farther than usual. The Slip-Through Team Skill allows thrown items to conveniently slip through teammates to hit an enemy behind them, or pass through enemies to hit teammates behind them.  
In Red and Blue Rescue Team, and Explorers of Darkness, Time and Sky, the [[IQ]] skill, Item Catcher, allows Pokémon to catch thrown items as long they are not holding an item. The IQ skill, Item Master, allows partner Pokémon to throw items. In Gates to Infinity, the Power-Pitching [[Team Skill]] allows items to be thrown farther than usual. The Slip-Through Team Skill allows thrown items to conveniently slip through teammates to hit an enemy behind them, or pass through enemies to hit teammates behind them.  


In Super Mystery Dungeon, throwing items can be registered so that other members of the team can automatically throw items to their own accord. Holding the [[Looplet|Water Looplet]] allows items to be fly endlessly. Setting the [[emera]], Piercing Throw, onto a looplet allows thrown items (except stones) to pierce through all Pokémon and walls and fly endlessly.
In Super Mystery Dungeon, throwing items can be registered so that other members of the team can automatically throw items to their own accord. Holding the [[Looplet|Water Looplet]] allows items to fly endlessly. Setting the [[emera]], Piercing Throw, onto a looplet allows thrown items (except stones) to pierce through all Pokémon and walls and fly endlessly.


Enemies are also capable of throwing items. They can also catch thrown items, instead of being damaged by them.
Enemies are also capable of throwing items. They can also catch thrown items, instead of being damaged by them.
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