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{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard either. | {{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard either. | ||
====Shedinja's type effectiveness==== | |||
=====Normal===== | |||
{{TypeEffectiveness | |||
|type1=Bug | |||
|type2=Ghost | |||
|Normal= 0 | |||
|Flying= 200 | |||
|Fighting= 0 | |||
|Ground= 0 | |||
|Rock= 200 | |||
|Bug= 0 | |||
|Poison= 0 | |||
|Ghost= 200 | |||
|Steel= 0 | |||
|Fire= 200 | |||
|Water= 0 | |||
|Grass= 0 | |||
|Electric= 0 | |||
|Psychic= 0 | |||
|Ice= 0 | |||
|Dragon= 0 | |||
|Dark= 200 | |||
|Fairy= 0 | |||
|notes=yes | |||
|wonderguard=yes | |||
|newnormal=1 | |||
|newfighting=1 | |||
}} | |||
=====In [[Inverse Battle]]s===== | |||
{{TypeEffectiveness | |||
|type1=Bug | |||
|type2=Ghost | |||
|Normal= 200 | |||
|Flying= 0 | |||
|Fighting=200 | |||
|Ground= 200 | |||
|Rock= 0 | |||
|Bug= 200 | |||
|Poison= 200 | |||
|Ghost= 0 | |||
|Steel= 0 | |||
|Fire= 0 | |||
|Water= 0 | |||
|Grass= 200 | |||
|Electric= 0 | |||
|Psychic= 0 | |||
|Ice= 0 | |||
|Dragon= 0 | |||
|Dark= 0 | |||
|Fairy= 0 | |||
}} | |||
* If Shedinja is affected by Soak, only {{typecolor|Steel}}, {{typecolor|Fire}}, {{typecolor|Water}} and {{typecolor2|Ice}} moves will do damage. | |||
===Outside of battle=== | ===Outside of battle=== | ||
Wonder Guard has no effect outside of battle. | Wonder Guard has no effect outside of battle. | ||
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==Trivia== | ==Trivia== | ||
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type. | * Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type, so it's no longer used. | ||
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it. | ** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it. | ||
* If a pure {{type|Electric}} Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} via {{m|Mimic}} on a pure Electric-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. | * If a pure {{type|Electric}} or a {{t|Poison}}/{{type|Dark}} Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. | ||
==In other languages== | ==In other languages== |
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