Wonder Guard (Ability): Difference between revisions

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(→‎Trivia: Moved from Shedinja's page)
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{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard either.
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard either.


====Shedinja's type effectiveness====
=====Normal=====
{{TypeEffectiveness
|type1=Bug
|type2=Ghost
|Normal=    0
|Flying=  200
|Fighting=  0
|Ground=    0
|Rock=    200
|Bug=      0
|Poison=    0
|Ghost=  200
|Steel=    0
|Fire=    200
|Water=    0
|Grass=    0
|Electric=  0
|Psychic=  0
|Ice=      0
|Dragon=    0
|Dark=    200
|Fairy=    0
|notes=yes
|wonderguard=yes
|newnormal=1
|newfighting=1
}}
=====In [[Inverse Battle]]s=====
{{TypeEffectiveness
|type1=Bug
|type2=Ghost
|Normal=  200
|Flying=    0
|Fighting=200
|Ground=  200
|Rock=      0
|Bug=    200
|Poison=  200
|Ghost=    0
|Steel=    0
|Fire=      0
|Water=    0
|Grass=  200
|Electric=  0
|Psychic=  0
|Ice=      0
|Dragon=    0
|Dark=      0
|Fairy=    0
}}
* If Shedinja is affected by Soak, only {{typecolor|Steel}}, {{typecolor|Fire}}, {{typecolor|Water}} and {{typecolor2|Ice}} moves will do damage.
===Outside of battle===
===Outside of battle===
Wonder Guard has no effect outside of battle.
Wonder Guard has no effect outside of battle.
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==Trivia==
==Trivia==
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type.
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type, so it's no longer used.
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* If a pure {{type|Electric}} Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} via {{m|Mimic}} on a pure Electric-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types.
* If a pure {{type|Electric}} or a {{t|Poison}}/{{type|Dark}} Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types.


==In other languages==
==In other languages==
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