Differences between the Pokémon games and anime: Difference between revisions

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* Occasionally there have been cases where move or status mechanics have been ignored or altered in the anime that contradicts the games. One example of this is {{m|Volt Tackle}} causing [[recoil]] damage when blocked with {{m|Protect}} instead of being caused from a small amount based on the damage inflicted. Another example is {{m|Toxic Spikes}} poisoning Ash's Pokémon when they touched the ground instead of when they were switched out. This affected his {{AP|Staraptor}} and {{AP|Gliscor}}, which would be immune to the move in the games due to being {{t|Flying}} types.
* Occasionally there have been cases where move or status mechanics have been ignored or altered in the anime that contradicts the games. One example of this is {{m|Volt Tackle}} causing [[recoil]] damage when blocked with {{m|Protect}} instead of being caused from a small amount based on the damage inflicted. Another example is {{m|Toxic Spikes}} poisoning Ash's Pokémon when they touched the ground instead of when they were switched out. This affected his {{AP|Staraptor}} and {{AP|Gliscor}}, which would be immune to the move in the games due to being {{t|Flying}} types.
** Sometimes the anime contradicts its own rules. For example, when Ash asks his {{AP|Aipom}} to dodge and counter with {{m|Focus Punch}} when it's been explained before that the Pokémon needs to concentrate a moment without being disturbed to be able to use the attack.
** Sometimes the anime contradicts its own rules. For example, when Ash asks his {{AP|Aipom}} to dodge and counter with {{m|Focus Punch}} when it's been explained before that the Pokémon needs to concentrate a moment without being disturbed to be able to use the attack.
* The [[Cry|cries]] of Pokémon in the core series games differ significantly from the cries in the anime. An exception is {{p|Pikachu}} in {{game|Yellow}} and the post-Generation V games, as well as {{p|Eevee}} in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!] and in [[Generation VII]] games. which actually says its name when interacted with or when called into battle.
* The [[Cry|cries]] of Pokémon in the core series games differ significantly from the cries in the anime. An exception is {{p|Pikachu}} in {{game|Yellow}} and the post-Generation V games, as well as {{p|Eevee}} in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] and in [[Generation VII]] games. which actually says its name when interacted with or when called into battle.
* In the games, evolutionary methods revolving around leveling up usually occur after a battle, while in the anime these kinds of evolution can occur during a battle or a serious situation. One example is when Ash's Chikorita evolved into {{AP|Bayleef}} to protect him from Team Rocket.
* In the games, evolutionary methods revolving around leveling up usually occur after a battle, while in the anime these kinds of evolution can occur during a battle or a serious situation. One example is when Ash's Chikorita evolved into {{AP|Bayleef}} to protect him from Team Rocket.
* Move effects differ as well. For example, {{m|Will-O-Wisp}} acts more like {{m|Ember}} and does direct damage, whereas in the games it only inflicts a burn. Confusion and Psychic deal direct damage in the game but in the anime it has a psychokinesis-like effect, able to move the target to the user's will. Hypnosis puts a Pokémon to sleep in game, but in the anime, while it can be used to inflict sleep, it also has effects similar to the alleged effects of real-life {{wp|hypnosis}} - putting the target into a trance or suggestible state.
* Move effects differ as well. For example, {{m|Will-O-Wisp}} acts more like {{m|Ember}} and does direct damage, whereas in the games it only inflicts a burn. Confusion and Psychic deal direct damage in the game but in the anime it has a psychokinesis-like effect, able to move the target to the user's will. Hypnosis puts a Pokémon to sleep in game, but in the anime, while it can be used to inflict sleep, it also has effects similar to the alleged effects of real-life {{wp|hypnosis}} - putting the target into a trance or suggestible state.