Vitamin: Difference between revisions

116 bytes added ,  7 November 2019
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==Effect==
==Effect==
In all [[core series]] games since [[Generation III]], vitamins that affect [[Statistic|stats]] increase a Pokémon's {{EV}}s for a given stat by 10 EV points, only raising a stat's EVs to a maximum of 100 or the total EVs to a maximum of 510. Prior to Generation III, effort values were based on a system of {{DL|effort values|stat experience}} and vitamins increased a stat by 2560 EV points, but could only be used until the stat had 25600 EVs.
In all [[core series]] games since [[Generation III]], vitamins that affect [[Statistic|stats]] increase a Pokémon's {{EV}}s for a given stat by 10 EV points, but can't increase the total EVs beyond a maximum of 510. Between Generations III and [[Generation VII|VII]], vitamins will also have no effect on an individual stat that already has 100 or more EVs. Prior to Generation III, effort values were based on a system of {{DL|effort values|stat experience}} and vitamins increased a stat by 2560 EV points, but could only be used until the stat had 25600 EVs.


The two {{PP}}-raising vitamins raise the maximum PP of one of the Pokémon's [[move]]s in increments of fifths of its base PP, up to <sup>8</sup>/<sub>5</sub> of its base PP.
The two {{PP}}-raising vitamins raise the maximum PP of one of the Pokémon's [[move]]s in increments of fifths of its base PP, up to <sup>8</sup>/<sub>5</sub> of its base PP.