Ten question marks: Difference between revisions

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:''For other uses of question marks in the [[Pokémon games]], see [[Question marks]].''
:''For other uses of question marks in the [[Pokémon games]], see [[Question marks]].''
{{redirect|??????????|the numerous identically-named glitch Pokémon in the fifth generation|List of Pokémon by index number (Generation V)#Glitch Pokémon}}
{{redirect|??????????|the numerous identically named glitch Pokémon in the fifth generation|List of Pokémon by index number (Generation V)#Glitch Pokémon}}
{{GlitchPkmnInfobox |
{{GlitchPkmnInfobox |
| name=?????????? |
| name=?????????? |
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A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a {{DL|Vitamin|Rare Candy}}.
A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a {{DL|Vitamin|Rare Candy}}.


If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 1000, then a ? mark replaces the hundreds column (e.g. ?24).
If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 1000, then a ? mark replaces the hundreds' column (e.g. ?24).


[[File:Ten Question Marks III.png|208px|left|thumb|Battling ??????????]]
[[File:Ten Question Marks III.png|208px|left|thumb|Battling ??????????]]
[[File:Emerald 10 Question marks.png|208px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]
[[File:Emerald 10 Question marks.png|208px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]
[[File:FireRed-MissingNo-Summary.png|208px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}. Note the backwards question mark (since summery screen flips the Pokémon sprite horizontally).]]
[[File:FireRed-MissingNo-Summary.png|208px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}. Note the backwards question mark (since summary screen flips the Pokémon sprite horizontally).]]


===Pre-starter method===
===Pre-starter method===
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations in a horizontal line all across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white-out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations in a horizontal line across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.
[[File:Ani900MS.png|frame|left]]
[[File:Ani900MS.png|frame|left]]
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 in place of an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 replacing an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).




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==Item==
==Item==
[[File:FireRed 10 Question marks.png|thumb|A ???????? in the Bag in {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}]]
[[File:FireRed 10 Question marks.png|thumb|A ???????? in the Bag in {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}]]
?????????? may [[Held item|hold]] an [[item]]. The item will be called ???????? (eight marks), with a description in the [[Bag]] of ????? (five marks).  The item can only make a Pokémon that is holding it become glitched if migrated to [[Pokémon Diamond and Pearl Versions|Pokémon Diamond or Pearl]]. If the player tries to use it, [[Professor Oak]] will say that "the time isn't right" to use it. With the help of a [[GameShark]], it can be bought at a [[Poké Mart]] for {{PDollar}}0 but cannot be sold, as the [[Poké Mart]] cashier will say, "Oh, no. I can't buy that."
?????????? may [[Held item|hold]] an [[item]]. The item will be called ???????? (eight marks), with a description in the [[Bag]] of ????? (five marks).  The item can only make a Pokémon that is holding it become glitched if migrated to [[Pokémon Diamond and Pearl Versions|Pokémon Diamond or Pearl]]. If the player tries to use it, [[Professor Oak]] will say that "the time isn't right" to use it. Thanks to a [[GameShark]], it can be bought at a [[Poké Mart]] for {{PDollar}}0 but cannot be sold, as the [[Poké Mart]] cashier will say, "Oh, no. I can't buy that."


==Game data==
==Game data==
1,443

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