Synchronize (Ability): Difference between revisions

→‎Generation V onward: I think just simplify this to get straight to the point
(→‎Effect: it is my understanding that generally, there only need to be new headers when a mechanic actually changed, not when a new feature was introduced)
(→‎Generation V onward: I think just simplify this to get straight to the point)
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{{m|Toxic Spikes}} do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like {{m|Roar}} or {{m|Dragon Tail}}.
{{m|Toxic Spikes}} do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like {{m|Roar}} or {{m|Dragon Tail}}.


In [[SOS Battle]]s, if a Pokémon with Synchronize is in the first slot of the party when the wild Pokémon calls an ally, there is a 50% chance that the called ally will be forced to have the same [[Nature]] as the Pokémon in the first slot. Due to a bug, however, if a different Pokémon was in battle and was then replaced by the Pokémon with Synchronize, the called Pokémon will synchronize to the Nature of the Pokémon that was originally in the first slot, instead of the Nature of the Pokémon with Synchronize that replaced it.
In [[SOS Battle]]s, if a Pokémon with Synchronize is in the first slot of the party when the wild Pokémon calls an ally, there is a 50% chance that the called ally will be forced to have the same [[Nature]] as the Pokémon that was originally in the first slot (which is not necessarily the Pokémon with Synchronize).


===Outside of battle===
===Outside of battle===