Sheer Force (Ability): Difference between revisions

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(Undo revision 2956814 by LixieLorn (talk) This is the Sheer Force page? Not sure why you think this is the Telepathy page.)
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Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force.
Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force.


If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of [[Eject Button]], [[Shell Bell]], and [[Red Card]], as well as the Abilities {{a|Color Change}}, {{a|Pickpocket}}, {{a|Wimp Out}}, {{a|Emergency Exit}}, and {{a|Berserk}}. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon with Sheer Force holding a [[Life Orb]] uses a move boosted by Sheer Force, it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon will not be damaged by the Life Orb.
If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of [[Eject Button]], [[Shell Bell]], and [[Red Card]], as well as the Abilities {{a|Color Change}}, {{a|Pickpocket}}, {{a|Wimp Out}}, {{a|Emergency Exit}}, and {{a|Berserk}}. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon with Sheer Force holding a [[Life Orb]] uses a move boosted by Sheer Force, it will gain the passive damage boost (because it is not activated after the attack), but the Pokémon will not be damaged by the Life Orb.


====Affected moves====
====Affected moves====
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