Appendix:Platinum walkthrough/Section 11: Difference between revisions

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Go to the westernmost house to meet a woman who will give you a [[Berry]] once a day. These Berries will notably be the ones that reduce the damage of supereffective attacks on the Pokémon that holds it. Notably, the [[Charti Berry]] that you can receive from her is a good Berry to use when making [[Poffin]] for raising a Pokémon's [[Beautiful (condition)|Beauty stat]] and is recommended to use for evolving {{p|Feebas}} into {{p|Milotic}} once you've had time to grow plenty of them.
Go to the westernmost house to meet a woman who will give you a [[Berry]] once a day. These Berries will notably be the ones that reduce the damage of supereffective attacks on the Pokémon that holds it. Notably, the [[Charti Berry]] that you can receive from her is a good Berry to use when making [[Poffin]] for raising a Pokémon's [[Beautiful (condition)|Beauty stat]] and is recommended to use for evolving {{p|Feebas}} into {{p|Milotic}} once you've had time to grow plenty of them.


==Great Marsh==
==Great Marsh (optional)==
[[File:Great Marsh Pt.png|275px|thumb|The Great Marsh]]
[[File:Great Marsh Pt.png|275px|thumb|The Great Marsh]]
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If you want to catch a lot of rare Pokémon, you should visit the Great Marsh at the north end of town. For {{PDollar}}500 you can explore the Marsh until you throw 30 {{ball|Safari}}s or walk 500 steps, whichever comes first. You won't use your Pokémon to battle here - if a wild Pokémon appears, you can throw Mud, Bait, or a [[Safari Ball]]. Bait lowers the chance of the Pokémon escaping, has a 90% chance of lowering its [[catch rate]]. The mud does just the opposite, making the Pokémon easier to catch, has a 90% probability of causing its chances of fleeing to rise.  
If you want to catch a lot of rare Pokémon, you should visit the [[Great Marsh]] at the north end of town. For {{PDollar}}500 you can explore the Marsh until you throw 30 {{ball|Safari}}s or walk 500 steps, whichever comes first. You won't use your Pokémon to battle here - if a wild Pokémon appears, you can throw Mud, Bait, or a [[Safari Ball]]. Bait lowers the chance of the Pokémon escaping, has a 90% chance of lowering its [[catch rate]]. The mud does just the opposite, making the Pokémon easier to catch, has a 90% probability of causing its chances of fleeing to rise.  


For {{pdollar}}100, you can look through the binoculars in the upstairs room of the entrance building before a Safari Game. They show wild Pokémon in the Marsh area where they can be found. This is useful for spotting the rare Pokémon that are randomly selected each day.
For {{pdollar}}100, you can look through the binoculars in the upstairs room of the entrance building before a Safari Game. They show wild Pokémon in the Marsh area where they can be found. This is useful for spotting the rare Pokémon that are randomly selected each day.
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Now that [[Cynthia]] has given you the [[Secret Potion|SecretPotion]], talk to the [[Psyduck]] that have been blocking access to most of Route 210. Administer the SecretPotion and the Psyduck will move off. Cynthia will appear and give you the [[Old Charm]], asking you to deliver it to [[Celestic Town]]. [[Long grass]] grows rampant throughout this route, preventing the use of your [[bicycle]]. This area is a popular place for {{tc|Ninja Boy}}s to hide. Further north, the grass clears to give rise to thick [[fog]]. To ease travel, {{HM|05|Defog}} may be used, although this is not required.
Now that [[Cynthia]] has given you the [[Secret Potion|SecretPotion]], talk to the [[Psyduck]] that have been blocking access to the north half of {{rt|210|Sinnoh}}. Administer the SecretPotion and the Psyduck will move off. Cynthia will appear and give you the [[Old Charm]], asking you to deliver it to [[Celestic Town]]. [[Long grass]] grows rampant throughout this route, preventing the use of your [[bicycle]]. This area is a popular place for {{tc|Ninja Boy}}s to hide. Further north, the grass clears to give rise to thick [[fog]]. To ease travel, {{HM|05|Defog}} may be used, although this is not required.


Head north through the large patch of [[long grass]], but make sure you find all three members of the Ninja Trio and defeat them, as they won't challenge you unless you stand right next to them. [[Wilma|Grandma Wilma]], a [[Move Tutor]], lives in a house on the northern, foggy stretch of Route 210 although you'll need {{m|Rock Climb}} to reach it. Previously, she lived in a famous city of {{tc|Dragon Tamer}}s, and is able to teach the move {{m|Draco Meteor}} to any {{type|Dragon}} Pokémon with high [[Happiness]]. Turn west, then head up the stairs and across the first bridge. From there, carry on straight, across two narrow bridges to find the powerful {{TM|30|Shadow Ball}}. Backtrack, and head south over the second wide bridge and then follow the path west to [[Celestic Town]].
Head north through the large patch of [[long grass]], but make sure you find all three members of the Ninja Trio and defeat them, as they won't challenge you unless you stand right next to them. [[Wilma|Grandma Wilma]], a [[Move Tutor]], lives in a house on the northern, foggy stretch of Route 210 although you'll need {{m|Rock Climb}} to reach it. Previously, she lived in a famous city of {{tc|Dragon Tamer}}s, and is able to teach the move {{m|Draco Meteor}} to any {{type|Dragon}} Pokémon with high [[Happiness]]. Turn west, then head up the stairs and across the first bridge. From there, carry on straight, across two narrow bridges to find the powerful {{TM|30|Shadow Ball}}. Backtrack, and head south over the second wide bridge and then follow the path west to [[Celestic Town]].
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