Pokémon Pinball: Ruby & Sapphire: Difference between revisions

Bonus field - redundant; grammar and wording check
(Bonus field - redundant; grammar and wording check)
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There are three methods of obtaining Pokémon, all of which must be used to complete the Pokédex:
There are three methods of obtaining Pokémon, all of which must be used to complete the Pokédex:
* '''Catch 'Em Mode''': This mode begins with a shadowed image which is uncovered by hitting the Pokémon bumpers three times. The Pokémon will then appear and must be hit three times before the two minutes ends to be caught.
* '''Catch 'Em Mode''': This mode begins with a shadowed image which is uncovered by hitting the Pokémon bumpers three times. The Pokémon will then appear and must be hit three times before the two minutes run out to be caught.
* '''Egg Mode''': As soon as the Egg on the field hatches, the newborn Pokémon will start moving around the field. It must be hit twice within the time limit for a successful capture. Some, but not all, hatched Pokémon with three forms can also be caught in their middle form in Catch 'Em Mode.
* '''Egg Mode''': As soon as the Egg on the field hatches, the newborn Pokémon will start moving around the field. It must be hit twice within the time limit for a successful capture. Some, but not all, hatched Pokémon with three forms can also be caught in their middle form in Catch 'Em Mode.
* '''EVO Mode''': Most top-form Pokémon can only be obtained by evolving Pokémon caught through the above two methods. Once the Pokémon to evolve has been selected, three items must be collected in turn and the ball must then enter the Center Hole within two minutes. These items represent how the Pokémon evolves in the games.
* '''EVO Mode''': Most top-form Pokémon can only be obtained by evolving Pokémon caught through the above two methods. Once the Pokémon to evolve has been selected, three items must be collected in turn and the ball must then enter the Center Hole within two minutes. These items represent how the Pokémon evolves in the games.
*There are a few Pokémon that have a unique way of being caught. To catch {{p|Groudon}}, {{p|Kyogre}}, and {{p|Rayquaza}}, their bonuses need to be completed twice in one game. To catch {{p|Jirachi}}, one must get into the start slot while in the Ruins area and match it on the Jirachi bonus. Jirachi moves around the field and must be hit three times in only thirty seconds.
*There are a few Pokémon that have a unique way of being caught. To catch {{p|Groudon}}, {{p|Kyogre}}, and {{p|Rayquaza}}, their bonuses need to be completed twice in one game. To catch {{p|Jirachi}}, one must get into the start slot while in the Ruins area and match it on the Jirachi bonus. Jirachi moves around the field and must be hit three times in only thirty seconds.
Catching a Pokémon will light one Poké Ball on the Catch Counter. Evolving a Pokémon will light two Poké Balls on the Catch Counter. Lighting all three will activate transportation to the next Bonus Field.


Catching 15 Pokémon earns the player an extra ball.
Catching 15 Pokémon earns the player an extra ball.
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===Ruby Field===
===Ruby Field===
[[File:Ruby Field.png|thumb|200px|[[Ruby Field]]]]
[[File:Ruby Field.png|thumb|200px|[[Ruby Field]]]]
* {{p|Chinchou}} or {{p|Lotad}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch 'Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou.
* {{p|Chinchou}} or {{p|Lotad}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch 'Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou. This is done by pushing the yellow button to the left of them.
* {{p|Sharpedo}}: If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Sharpedo}}: If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Makuhita}}: Makuhita appear in the middle right of the field .When the ball is near it, press the button for the right flipper to send the ball to a loop with a {{p|Nuzleaf}}. Hitting the Nuzleaf twice will form a loop in which a ball upgrade, or, rarely, an extra ball can be obtained. This works only when {{p|Makuhita}} is in attack stance.
* {{p|Makuhita}}: Makuhita appears in the middle right of the field. When the ball is near it, press the button for the right flipper to send the ball to a loop with {{p|Nuzleaf}}. Hitting the Nuzleaf twice will form a loop in which a ball upgrade, or, rarely, an extra ball can be obtained. This works only when {{p|Makuhita}} is in attack stance.
* {{p|Cyndaquil}}: Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.
* {{p|Cyndaquil}}: Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.
* {{p|Chikorita}}: Hitting a button near Chikorita will cause Chikorita to use {{m|Razor Leaf}} in which two {{p|Linoone}} pop out on each side of the field.
* {{p|Chikorita}}: Hitting a button near Chikorita will cause Chikorita to use {{m|Razor Leaf}} in which two {{p|Linoone}} pop out on each side of the field.
* {{p|Linoone}}: Two Linoone hides in each side of the field, a {{p|Chikorita}} must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita's stance.
* {{p|Linoone}}: Two Linoone hide on each side of the field, a {{p|Chikorita}} must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita's stance.
* {{p|Gulpin}}: Make three of these appear will trigger Travel mode. One will appear when the left {{p|Linoone}} is hit.
* {{p|Gulpin}}: Make three of these appear to trigger Travel mode. One will appear when the left {{p|Linoone}} is hit.
* {{p|Whiscash}}: {{p|Whiscash}} replaces the bumpers at the top of the field, sending the ball to the {{p|Spheal}} bonus stage if the ball is directed toward its mouth. Hitting {{p|Whiscash}} at the top will make {{p|Whiscash}} angry and cause an {{m|Earthquake}}, shaking the field.
* {{p|Whiscash}}: {{p|Whiscash}} replaces the bumpers at the top of the field, sending the ball to the {{p|Spheal}} bonus stage if the ball is directed toward its mouth. Hitting {{p|Whiscash}} at the top will make {{p|Whiscash}} angry and cause an {{m|Earthquake}}, shaking the field.
* {{p|Latios}}: {{p|Latios}} is the Ball Saver for the Ruby Field.
* {{p|Latios}}: {{p|Latios}} is the Ball Saver for the Ruby Field.
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[[File:Sapphire Field.png|thumb|200px|[[Sapphire Field]]]]
[[File:Sapphire Field.png|thumb|200px|[[Sapphire Field]]]]
* {{p|Shroomish}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch 'Em Mode.
* {{p|Shroomish}}: Three appear at the center of the top screen. They serve as bumpers for the [[Poké Ball]] and also break silhouette tiles in Catch 'Em Mode.
* {{p|Wailmer}}: If the ball is sent to the right side of the table, {{p|Wailmer}} eat the ball and release it; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Wailmer}}: If the ball is sent to the right side of the table, {{p|Wailmer}} will eat the ball and release it; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* {{p|Plusle}} and {{p|Minun}}: They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, gaining access.
* {{p|Plusle}} and {{p|Minun}}: They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, allowing access to the shop.
* {{p|Zigzagoon}}: Hitting the right button and {{p|Zigzagoon}} can force the slot to stop.
* {{p|Zigzagoon}}: By hitting the right button, {{p|Zigzagoon}} can force the slot to stop.
* {{p|Seedot}}: Making three appear will trigger Travel mode. Hitting the left button makes one appear.
* {{p|Seedot}}: Making three appear will trigger Travel mode. Hitting the left button makes one appear.
* {{p|Pelipper}}: {{p|Pelipper}} can take the ball to the top of the table or to the Spheal bonus stage.
* {{p|Pelipper}}: {{p|Pelipper}} can take the ball to the top of the table or to the Spheal bonus stage.
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==Slots==
==Slots==
By lighting up all four "HOLE" lights at the top of the four lanes, the player makes the "Slots" bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and can make it stop by pressing 'A' (the player can force it to stop with a {{p|Zigzagoon}} in Sapphire Field). The player is then awarded one of the following bonuses:
By lighting up all four "HOLE" lights at the top of the four lanes, the player makes the "Slots" bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and the player can make it stop by pressing 'A' (it can be forced to stop by using {{p|Zigzagoon}} in Sapphire Field). The player is then awarded one of the following bonuses:


* Small: A bonus of 100 - 900 points.
* Small: A bonus of 100 - 900 points.
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