Pewter Gym skip glitch: Difference between revisions

(→‎"Brock Through Walls": Added more detail.)
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=="Brock Through Walls"==
=="Brock Through Walls"==
{{Incomplete|section|needs=reason for softlock (game searches for coordinates and can't find them), how the setup allows breaking out of the softlock, how this leads to the ability to walk through walls}}
The "Brock Through Walls" glitch is a subglitch of the Pewter Gym skip glitch that allows players to walk through walls after talking to the Youngster from the right, a position that was not foreseen by the developers. Ordinarily, talking to the Youngster from the right will cause the game to [[softlock]]; particular prior setups are required to regain player control. The reason for this softlock is that the player is outside of the coordinates that the game searches to determine the path. To perform the glitch, the player needs to choose {{p|Bulbasaur}} as a [[starter]]. The Bulbasaur must be trained to level 8 and taught {{m|Leech Seed}}, {{m|Tackle}} (16 PP remaining), and {{m|Growl}} (36 PP remaining), in that order. Then the player should perform any of the above methods to skip the Youngster. If the player enters and exits a different location and returns to the Youngster, he will still be there. The player then needs to view the stats of their Bulbasaur and speak to the Youngster from the right. Viewing the stats will cause the game to locate Bulbasaur's values, and use those to determine the path. The path that is returned through this method will cause a value overflow that overwrites the buttons that the player is not able to use at any given time, causing the ability to walk through walls. As long as the player doesn't stop walking, it will act just like a regular walk through walls. If the player stops walking, the player will follow a glitch path. Interacting with NPCs, walking through doors, caves, and other entrances, and soft reseting will cause the glitch to end.
The "Brock Through Walls" glitch is a subglitch of the Pewter Gym skip glitch that allows players to walk through walls after talking to the Youngster from the right, a position that was not foreseen by the developers. Ordinarily, talking to the Youngster from the right will cause the game to [[softlock]]; particular prior setups are required to regain player control. To perform the glitch, the player needs to choose {{p|Bulbasaur}} as a [[starter]]. The Bulbasaur must be trained to level 8 and taught {{m|Leech Seed}}, {{m|Tackle}} (16 PP remaining), and {{m|Growl}} (36 PP remaining). Then the player should perform any of the above methods to skip the Youngster. If the player enters and exits a different location and returns to the Youngster, he will still be there. The player then needs to view the stats of their Bulbasaur and speak to the Youngster from the right. Then a glitch collision system will activate. As long as the player doesn't stop walking, it will act just like a regular walk through walls.
{{Glitches}}<br>
{{Glitches}}<br>
{{Project GlitchDex notice|no}}
{{Project GlitchDex notice|no}}


[[it:Glitch della Palestra di Plumbeopoli]]
[[it:Glitch della Palestra di Plumbeopoli]]