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The held item [[Power Herb]] can allow its holder to use Geomancy in one turn, then the Power Herb is consumed in the process. If the user falls for {{m|Taunt}} while charging, the move will fail on the next turn. | The held item [[Power Herb]] can allow its holder to use Geomancy in one turn, then the Power Herb is consumed in the process. If the user falls for {{m|Taunt}} while charging, the move will fail on the next turn. | ||
If powered up by a {{DL|Z-Crystal|Fairium Z}} into Z-Geomancy, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each (before Geomancy's charging turn). If the user is under the effect of Taunt, | If powered up by a {{DL|Z-Crystal|Fairium Z}} into Z-Geomancy, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each (before Geomancy's charging turn). If the user is under the effect of {{m|Taunt}}, Z-Geomancy's initial stat-boosting effect as well as its charging turn will execute normally, but the move will fail after the charging turn. | ||
==Description== | ==Description== |