Geomancy (move): Difference between revisions

(→‎Effect: Z-Geomancy fails under Taunt)
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The held item [[Power Herb]] can allow its holder to use Geomancy in one turn, then the Power Herb is consumed in the process. If the user falls for {{m|Taunt}} while charging, the move will fail on the next turn.
The held item [[Power Herb]] can allow its holder to use Geomancy in one turn, then the Power Herb is consumed in the process. If the user falls for {{m|Taunt}} while charging, the move will fail on the next turn.


If powered up by a {{DL|Z-Crystal|Fairium Z}} into Z-Geomancy, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each (before Geomancy's charging turn). If the user is under the effect of Taunt, the initial stat boosts are granted, however, the move will fail after the charging turn.
If powered up by a {{DL|Z-Crystal|Fairium Z}} into Z-Geomancy, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each (before Geomancy's charging turn). If the user is under the effect of {{m|Taunt}}, Z-Geomancy's initial stat-boosting effect as well as its charging turn will execute normally, but the move will fail after the charging turn.


==Description==
==Description==