Talk:Multi-strike move: Difference between revisions

Line 41: Line 41:
::::Tiddywinks, yes, that is correct. As I mentioned, Endure, if successful, lasts for the entire turn. [[User:Ht14|<span style="color:#FF1111"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#11BB11"><small>''14''</small></span>]] 02:54, 26 April 2014 (UTC)
::::Tiddywinks, yes, that is correct. As I mentioned, Endure, if successful, lasts for the entire turn. [[User:Ht14|<span style="color:#FF1111"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#11BB11"><small>''14''</small></span>]] 02:54, 26 April 2014 (UTC)
:::::Each strike has an independent chance to trigger Cursed Body. Each hit of a multi-strike move will trigger Abilities like Rattled and Justified that trigger upon taking damage from a move of a specific type; Abilities that prevent damage, such as Storm Drain and Volt Absorb, will only trigger once if a multi-strike move is negated by them. In Gen VI at least, it looks like burn/Guts/Toxic Boost applies straight away, so all hits after that of a multi-hit move will be powered-up/down (this is what I expected, since Parental Bond Assurance's first hit counts for previously taking damage for its second hit). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 05:45, 26 April 2014 (UTC)
:::::Each strike has an independent chance to trigger Cursed Body. Each hit of a multi-strike move will trigger Abilities like Rattled and Justified that trigger upon taking damage from a move of a specific type; Abilities that prevent damage, such as Storm Drain and Volt Absorb, will only trigger once if a multi-strike move is negated by them. In Gen VI at least, it looks like burn/Guts/Toxic Boost applies straight away, so all hits after that of a multi-hit move will be powered-up/down (this is what I expected, since Parental Bond Assurance's first hit counts for previously taking damage for its second hit). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 05:45, 26 April 2014 (UTC)
== Move effect simplification ==
I propose to tremendously simplify the individual moves' Effect sections by just referring readers here for all details. (I guess they're hard to update, and I believe all of them are already missing something somewhere.)
For example, I think {{m|Barrage}} should just read something like:
<blockquote>Barrage is a [[multi-strike move]] that hits the target 2-5 times per use, inflicting damage with each strike.
As with other multi-strike moves, the chance of hitting changes between generations:
* From [[Generation I]] to {{gen|IV}}, there is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times.
* From [[Generation V]] onward, there is a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times.
From Generation VI onward, Barrage has no effect on targets with {{a|Bulletproof}}.</blockquote>
I don't think the average powers that are currently present are necessary, but we could also include them if that's just my opinion. Some moves would have some additional contest information, Water Shuriken changes its category, and obviously Twineedle, Triple Kick and Beat Up have some personality, but I guess that's as special as it gets. Any opinion? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:06, 10 June 2017 (UTC)