Affection: Difference between revisions

No change in size ,  2 April 2017
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SM plainly says "affection" in lowercase with malasadas
(A prominent pointer to the ways to increase Affection is probably wise, really...)
m (SM plainly says "affection" in lowercase with malasadas)
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[[File:Pokémon Refresh stats.png|thumb|240px|A Pokémon with one level of Affection in [[Pokémon Refresh]]]]
[[File:Pokémon Refresh stats.png|thumb|240px|A Pokémon with one level of affection in [[Pokémon Refresh]]]]
'''Affection''' (Japanese: '''なかよし''' ''closeness'') is a stat introduced in the [[Generation VI]] [[core series]] games. The player can view the "level" of this stat in [[Pokémon-Amie]] (in Generation VI) or [[Pokémon Refresh]] (in [[Generation VII]]), where it is represented by anywhere from 0 to 5 hearts. Playing with a Pokémon in these features is also the main way for the player to increase their Pokémon's Affection. Pokémon with high Affection gain a number of benefits in {{pkmn|battle}}.
'''Affection''' (Japanese: '''なかよし''' ''closeness'') is a stat introduced in the [[Generation VI]] [[core series]] games. The player can view the "level" of this stat in [[Pokémon-Amie]] (in Generation VI) or [[Pokémon Refresh]] (in [[Generation VII]]), where it is represented by anywhere from 0 to 5 hearts. Playing with a Pokémon in these features is also the main way for the player to increase their Pokémon's affection. Pokémon with high affection gain a number of benefits in {{pkmn|battle}}.


The amounts that Affection increases by differ in Generation VI and Generation VII, but it is also generally limited by the other Pokémon-Amie/Pokémon Refresh stats: Fullness and Enjoyment. Increasing Affection usually affects one of these stats as well, and when they reach their maximum or minimum, Affection can no longer be increased by some methods until they are offset again.
The amounts that affection increases by differ in Generation VI and Generation VII, but it is also generally limited by the other Pokémon-Amie/Pokémon Refresh stats: fullness and enjoyment. Increasing affection usually affects one of these stats as well, and when they reach their maximum or minimum, affection can no longer be increased by some methods until they are offset again.


==Increasing Affection==
==Increasing affection==
{{main|Pokémon-Amie#Affecting stats|Pokémon-Amie → Stats → Affecting stats}}
{{main|Pokémon-Amie#Affecting stats|Pokémon-Amie → Stats → Affecting stats}}
{{main|Pokémon Refresh#Affecting stats|Pokémon Refresh → Stats → Affecting stats}}
{{main|Pokémon Refresh#Affecting stats|Pokémon Refresh → Stats → Affecting stats}}
Affection is a stat that can have values ranging from 0 to 255. The level of Affection, represented by hearts, depends on this underlying value.
Affection is a stat that can have values ranging from 0 to 255. The level of affection, represented by hearts, depends on this underlying value.
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! style="background:#{{cute color light}}; {{roundytl|5px}}" | Level
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Level
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The amounts that Affection is increased by differ between Pokémon-Amie and Pokémon Refresh, but the main ways to increase Affection in both cases are by petting and feeding the Pokémon. These activities are generally limited by the Pokémon's Fullness and Enjoyment stats as well.
The amounts that affection is increased by differ between Pokémon-Amie and Pokémon Refresh, but the main ways to increase affection in both cases are by petting and feeding the Pokémon. These activities are generally limited by the Pokémon's fullness and enjoyment stats as well.


==Affection benefits==
==Affection benefits==
{{incomplete|section|What is the chance of these effects? And does it increase with Affection level/by how much?}}
{{incomplete|section|What is the chance of these effects? And does it increase with affection level/by how much?}}
A Pokémon with high levels of Affection will gain certain bonuses in battle and will interact with its Trainer in unique ways.
A Pokémon with high levels of affection will gain certain bonuses in battle and will interact with its Trainer in unique ways.


<!--Unless they all actually happen starting at level 2, these may deserve a table that shows each benefit and what level it starts at. But for now I don't know that data for anything but the experience boost.-->
<!--Unless they all actually happen starting at level 2, these may deserve a table that shows each benefit and what level it starts at. But for now I don't know that data for anything but the experience boost.-->
* At Affection level 2 and higher, a Pokémon will gain 1.2 times the normal experience from battles.
* At affection level 2 and higher, a Pokémon will gain 1.2 times the normal experience from battles.


* At Affection level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]] and survive with 1 HP (including {{status|confusion}} damage). This can activate multiple times per turn.
* At affection level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]] and survive with 1 HP (including {{status|confusion}} damage). This can activate multiple times per turn.


* At Affection level 4 and higher, a Pokémon can sometimes:
* At affection level 4 and higher, a Pokémon can sometimes:
** {{stat|evasion|Avoid attacks}}, even when they have 100% accuracy. This can activate multiple times per turn.
** {{stat|evasion|Avoid attacks}}, even when they have 100% accuracy. This can activate multiple times per turn.
** Shake off [[status condition]]s at the end of the turn.
** Shake off [[status condition]]s at the end of the turn.


* At Affection level 5 and higher, a Pokémon has a higher chance of [[critical hit]]s.
* At affection level 5 and higher, a Pokémon has a higher chance of [[critical hit]]s.


An Affection level of 2 or higher is also a prerequisite to evolve {{p|Eevee}} into {{p|Sylveon}}. The other requirement is that Eevee must know a {{type|Fairy}} move when it levels up (this includes learning it as a result of leveling up).
An affection level of 2 or higher is also a prerequisite to evolve {{p|Eevee}} into {{p|Sylveon}}. The other requirement is that Eevee must know a {{type|Fairy}} move when it levels up (this includes learning it as a result of leveling up).


Pokémon with maximum Affection may also receive the {{DL|List of Ribbons|Best Friends Ribbon}}.
Pokémon with maximum affection may also receive the {{DL|List of Ribbons|Best Friends Ribbon}}.


There are some cases where Pokémon do not get their Affection bonuses, however (including the alternate quotes and other effects below). If a Pokémon Mega Evolves, it will not gain any Affection benefits while it is in its Mega-Evolved state. More broadly, battles conducted over wireless or online play, or at the [[Battle Maison]], [[Battle Institute]], or [[Battle Tree]], do not incorporate any Affection benefits.
There are some cases where Pokémon do not get their affection bonuses, however (including the alternate quotes and other effects below). If a Pokémon Mega Evolves, it will not gain any affection benefits while it is in its Mega-Evolved state. More broadly, battles conducted over wireless or online play, or at the [[Battle Maison]], [[Battle Institute]], or [[Battle Tree]], do not incorporate any affection benefits.


===Battle quotes===
===Battle quotes===
A high Affection affects many of the standard battle dialogues. At the start of a battle, Pokémon with high enough Affection will have a special animation and may show a special dialogue in place of the initial waiting dialogue (with a 1 in 5 chance).
A high affection affects many of the standard battle dialogues. At the start of a battle, Pokémon with high enough affection will have a special animation and may show a special dialogue in place of the initial waiting dialogue (with a 1 in 5 chance).


It is also possible to pet Pokémon with high Affection during a battle. The player may pet a Pokémon after catching or defeating an opponent, by touching the bottom screen of the 3DS before the opponent's fainting animation finishes. During [[Double Battle|Double]] and [[Triple Battle]]s in [[Pokémon X and Y]], the player can only pet the leftmost Pokémon with the highest Affection. If the Pokémon is asleep, the player will not be able to pet it. Although hearts will appear above the Pokémon's head when it is petted, its Affection will not change.
It is also possible to pet Pokémon with high affection during a battle. The player may pet a Pokémon after catching or defeating an opponent, by touching the bottom screen of the 3DS before the opponent's fainting animation finishes. During [[Double Battle|Double]] and [[Triple Battle]]s in [[Pokémon X and Y]], the player can only pet the leftmost Pokémon with the highest affection. If the Pokémon is asleep, the player will not be able to pet it. Although hearts will appear above the Pokémon's head when it is petted, its affection will not change.


The table below details the possible dialogues and animations when a Pokémon is sent out or called back. The alternate initial dialogues and Pokémon animations (not including petting) only occur at the start of a battle.
The table below details the possible dialogues and animations when a Pokémon is sent out or called back. The alternate initial dialogues and Pokémon animations (not including petting) only occur at the start of a battle.
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| style="background:#fff; {{roundybr|5px}}" | Looks right<br>Can pet after catching or defeating another Pokémon
| style="background:#fff; {{roundybr|5px}}" | Looks right<br>Can pet after catching or defeating another Pokémon
|}
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A Pokémon with Affection of at least level 4 will also look at its Trainer after a wild Pokémon is caught.
A Pokémon with affection of at least level 4 will also look at its Trainer after a wild Pokémon is caught.


The following table describes the dialogues that happen for other events, and the minimum Affection needed for those dialogues to appear.
The following table describes the dialogues that happen for other events, and the minimum affection needed for those dialogues to appear.
{| class="roundy sortable" cellpadding=3 style="margin:auto; background: #{{cute color}}; border: 3px solid #{{cute color dark}}"
{| class="roundy sortable" cellpadding=3 style="margin:auto; background: #{{cute color}}; border: 3px solid #{{cute color dark}}"
! style="background-color:#{{cute color light}}; {{roundytl|5px}}" | Affection
! style="background-color:#{{cute color light}}; {{roundytl|5px}}" | Affection