Talk:Type: Difference between revisions

1,126 bytes added ,  10 January 2017
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:::::What Xolroc said.
:::::What Xolroc said.
:::::Jmvb, would you like to add a line (or parentheses) for no type being displayed in that case, then? I guess that is something that should be somewhere on Bulbapedia. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:54, 21 December 2016 (UTC)
:::::Jmvb, would you like to add a line (or parentheses) for no type being displayed in that case, then? I guess that is something that should be somewhere on Bulbapedia. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:54, 21 December 2016 (UTC)
::::::Do we want the documentation of typeless here to give the idea, or to be exhaustive? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 00:32, 10 January 2017 (UTC)


== type percentage ==
== type percentage ==
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:::I can think of {{DL|List of glitches in Generation I|Dual-type damage misinformation}} in Generation I, and {{m|Present}} in Gold and Silver. Not exactly the same, but still. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 04:39, 8 January 2017 (UTC)
:::I can think of {{DL|List of glitches in Generation I|Dual-type damage misinformation}} in Generation I, and {{m|Present}} in Gold and Silver. Not exactly the same, but still. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 04:39, 8 January 2017 (UTC)
::::...and that misinformation is apparently irrelevant in this context. (But I can also think of ice cream, pink unicorns, ...) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:08, 8 January 2017 (UTC)
::::...and that misinformation is apparently irrelevant in this context. (But I can also think of ice cream, pink unicorns, ...) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:08, 8 January 2017 (UTC)
== Confusion damage in Generation II ==
(It should be easy to test, if someone has a save file.) In Generation II, confusion damage apparently never assigns a type before calculating confusion damage (and it skips type effectiveness routines etc.), but it also runs through the type item modifier routines, and tries to check against the move's type (which has not been set for confusion damage). What I want to know is whether there may still be a type left in that variable (from the previously used move, I guess), so that confusion damage can actually be increased by type items. So, is someone able to do two battles with Normal-type moves only, one with an equipped Pink/Polkadot Bow, one without (or similar with another type)? If it can be increased, confusion damage should be different by ~10%. It'd be pretty cool if someone could. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 00:32, 10 January 2017 (UTC)