Festival Plaza: Difference between revisions

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no edit summary
(Undo revision 2563795 by Raltseye (talk) that's a perfectly accurate and concise description of what something you cannot even search for is/does; I think it should stay (or at least, it can))
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* At Rank 100, "I reached Festival Plaza Rank 100!" message becomes available
* At Rank 100, "I reached Festival Plaza Rank 100!" message becomes available


{| class="roundy" cellpadding="3px" style="margin: auto; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" cellpadding="3px" style="margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Rank
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Rank
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | FC to next rank
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | FC to next rank
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If the player declines to host one of the facilities that Sophocles offers, he will present the player with a gift tied to the facility's level.
If the player declines to host one of the facilities that Sophocles offers, he will present the player with a gift tied to the facility's level.
{| class="roundy" cellpadding="3px" style="margin: auto; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" cellpadding="3px" style="margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | Gifts
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | Gifts
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Prizes numbered 3 through 10 are the same across all lottery shops, while the number 1 and 2 prizes are different based on shop name.
Prizes numbered 3 through 10 are the same across all lottery shops, while the number 1 and 2 prizes are different based on shop name.


{| class="roundy" style="margin: auto; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Prize No.
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Prize No.
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | Prize
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | Prize
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At bouncy houses, the player can let a Pokémon play to train, increasing its {{EV}}s. Bouncy houses may offer multiple courses, but each course can only be played once a day. Courses 6★ and 7★ are only available after the player has become the Champion.
At bouncy houses, the player can let a Pokémon play to train, increasing its {{EV}}s. Bouncy houses may offer multiple courses, but each course can only be played once a day. Courses 6★ and 7★ are only available after the player has become the Champion.


{| class="roundy" style="float:left; margin: 5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float:left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Courses'''
|+ '''Courses'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Course
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Course
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|}
|}
{{-}}
{{-}}
{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Thump-Bump Park'''
|+ '''Thump-Bump Park'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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|}
|}


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Clink-Clunk Land'''
|+ '''Clink-Clunk Land'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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|}
|}


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Stomp-Stomp House'''
|+ '''Stomp-Stomp House'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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The items below are ordered in descending order of rarity.
The items below are ordered in descending order of rarity.


{| class="roundy" style="margin: auto; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}; text-align:center"
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Ghosts' Den
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Ghosts' Den
! style="background:#{{locationcolor/light|building}}" | Trick Room
! style="background:#{{locationcolor/light|building}}" | Trick Room
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At food stalls, the player can buy meals for their Pokémon. Each stall has a limited availability of meals, but some may have multiple of the same meal available.
At food stalls, the player can buy meals for their Pokémon. Each stall has a limited availability of meals, but some may have multiple of the same meal available.


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Rare Kitchen'''
|+ '''Rare Kitchen'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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|}
|}


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Battle Table'''
|+ '''Battle Table'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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|}
|}


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Friendship Café'''
|+ '''Friendship Café'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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|}
|}


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Friendship Parlor'''
|+ '''Friendship Parlor'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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At goody shops, the player may purchase items. Each shop has a limited daily stock, but some may have multiple of the same item in their inventory.
At goody shops, the player may purchase items. Each shop has a limited daily stock, but some may have multiple of the same item in their inventory.


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Ball Shop'''
|+ '''Ball Shop'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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|}
|}


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''General Store'''
|+ '''General Store'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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|}
|}


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Battle Store'''
|+ '''Battle Store'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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|}
|}


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Pharmacy'''
|+ '''Pharmacy'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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|}
|}


{| class="roundy" style="float: left; margin: 5px 15px; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Soft Drink Parlor'''
|+ '''Soft Drink Parlor'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
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* Team Pink{{sup/7|M}}
* Team Pink{{sup/7|M}}


{| class="roundy" style="margin: auto; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
|+ '''Team <Color>'''
|+ '''Team <Color>'''
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Min. level
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Min. level
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| ★★★ || Dye any white or dyed clothing Dark <Color> || 100 FC
| ★★★ || Dye any white or dyed clothing Dark <Color> || 100 FC
|- style="background:#FFF"
|- style="background:#FFF"
| ★★★ || Using Berries: dye any white or dyed clothing any dark color || ? FC
| ★★★ || Using Berries: dye any white or dyed clothing any dark color || 10 FC
|- style="background:#FFF"
|- style="background:#FFF"
| ★★★★★ || Dye any white or dyed clothing Bright <Color> || 100 FC
| ★★★★★ || Dye any white or dyed clothing Bright <Color> || 100 FC
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Using Berries from the player, dye houses can dye any white or dyed clothing any color in a pastel or dark shade (depending on the house's level). The table below shows the Berries needed to dye clothes different colors.
Using Berries from the player, dye houses can dye any white or dyed clothing any color in a pastel or dark shade (depending on the house's level). The table below shows the Berries needed to dye clothes different colors.


{| class="roundy" style="margin: auto; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" style="margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Color
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Color
! style="background:#{{locationcolor/light|building}}" | Berry
! style="background:#{{locationcolor/light|building}}" | Berry
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The table below describes the costs, in Festival Coins, to have a visitor introduce a given facility to the player's Festival Plaza. If the player already has a given facility, its introduction cost will rise, costing double for the second one, triple for the third, and so on.
The table below describes the costs, in Festival Coins, to have a visitor introduce a given facility to the player's Festival Plaza. If the player already has a given facility, its introduction cost will rise, costing double for the second one, triple for the third, and so on.


{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy sortable" style="margin:auto; text-align: center; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
! style="background-color:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background-color:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Level
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | Cost
! style="background:#{{locationcolor/light|building}}; {{roundytr|5px}}" | Cost
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The table below summarizes all of the possible requests by their whisper and the rewards earned for completing them.
The table below summarizes all of the possible requests by their whisper and the rewards earned for completing them.
{| class="roundy" cellpadding="3px" style="margin: auto; text-align: center; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" cellpadding="3px" style="margin:auto; text-align: center; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
! rowspan=2 style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Whisper
! rowspan=2 style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Whisper
! rowspan=2 style="background:#{{locationcolor/light|building}}" | Type
! rowspan=2 style="background:#{{locationcolor/light|building}}" | Type
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===Recommendations===
===Recommendations===
This group of requests requires the player to direct the requestor to a satisfactory facility in their Festival Plaza. Seven of these requests have fixed responses. The table below describes these requests and the acceptable responses.
This group of requests requires the player to direct the requestor to a satisfactory facility in their Festival Plaza. Seven of these requests have fixed responses. The table below describes these requests and the acceptable responses.
{| class="roundy" cellpadding="3px" style="margin: auto; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" cellpadding="3px" style="margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Whisper
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Whisper
! style="background:#{{locationcolor/light|building}}" | Request
! style="background:#{{locationcolor/light|building}}" | Request
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Global missions are held at certain times, which all players around the world work together to complete. If the mission's goal is met, every participating player receives the reward. Players receive a consolation prize if the goal is not met. Both the reward and the consolation prize are doubled if the player has registered their Game Sync ID at the Pokémon Global Link.<ref>[https://3ds.pokemon-gl.com/information/cb67decf-16b5-46ec-b7f6-b21ab67c3088 The First Global Mission Goal Was Just Missed {{!}} Pokémon Global Link]</ref>
Global missions are held at certain times, which all players around the world work together to complete. If the mission's goal is met, every participating player receives the reward. Players receive a consolation prize if the goal is not met. Both the reward and the consolation prize are doubled if the player has registered their Game Sync ID at the Pokémon Global Link.<ref>[https://3ds.pokemon-gl.com/information/cb67decf-16b5-46ec-b7f6-b21ab67c3088 The First Global Mission Goal Was Just Missed {{!}} Pokémon Global Link]</ref>


{| class="roundy" cellpadding="3px" style="margin: auto; background: #{{locationcolor/med|building}}; border: 3px solid #{{locationcolor/dark|building}}"
{| class="roundy" cellpadding="3px" style="margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}"
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Active period (UTC)
! style="background:#{{locationcolor/light|building}}; {{roundytl|5px}}" | Active period (UTC)
! style="background:#{{locationcolor/light|building}}" | Mission
! style="background:#{{locationcolor/light|building}}" | Mission
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