Power: Difference between revisions

223 bytes added ,  26 August 2016
m
no edit summary
(Undo revision 2484345 by VioletPumpkin (talk) in-game description)
mNo edit summary
Line 28: Line 28:


===Critical hits===
===Critical hits===
{{main|Damage modification#Critical hit|Critical hit}}
{{main|Critical hit}}


Critical hits have a 6.25% chance of occurring under normal circumstances, and increase a move's power by {{tt|1.5×|2× before Gen VI}} for one hit, and {{tt|2.25×|3× before Gen VI}} if the attacking Pokémon has the Ability {{a|Sniper}}. This can also stack with effectiveness and other modifiers.
Critical hits have a 6.25% chance of occurring under normal circumstances, and increase a move's power by {{tt|1.5×|2× before Gen VI}} for one hit, and {{tt|2.25×|3× before Gen VI}} if the attacking Pokémon has the Ability {{a|Sniper}}. This can also stack with effectiveness and other modifiers.
Line 36: Line 36:


===One-hit knockout moves===
===One-hit knockout moves===
[[One-hit knockout moves]], such as {{m|Fissure}}, do not have a set power and instead drop the target's {{stat|HP}} to zero if they are successful.
[[One-hit knockout move]]s, such as {{m|Fissure}}, do not have a set power and instead drop the target's {{stat|HP}} to zero if they are successful.


===No damage===
===No damage===
Line 62: Line 62:
* In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
* In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
* As of Generation V, the move with the highest consistent power after all damage modifications is {{m|V-create}}. If a {{type|Fire}} Pokémon has the [[Ability]] {{a|Adaptability}} (which is impossible without {{tt|Ability|With assistance from Trace, Entrainment, Role Play, or Skill Swap}} or {{tt|type changing|with assistance from Reflect Type or Color Change}}), is holding a {{DL|Gem|Fire Gem}}, and uses V-create against a Pokémon with the {{a|Dry Skin}} Ability that has a double weakness to Fire (such as {{p|Paras}}) while it is {{weather|sunny}}, the move will reach an effective power of 4050.
* As of Generation V, the move with the highest consistent power after all damage modifications is {{m|V-create}}. If a {{type|Fire}} Pokémon has the [[Ability]] {{a|Adaptability}} (which is impossible without {{tt|Ability|With assistance from Trace, Entrainment, Role Play, or Skill Swap}} or {{tt|type changing|with assistance from Reflect Type or Color Change}}), is holding a {{DL|Gem|Fire Gem}}, and uses V-create against a Pokémon with the {{a|Dry Skin}} Ability that has a double weakness to Fire (such as {{p|Paras}}) while it is {{weather|sunny}}, the move will reach an effective power of 4050.
==In other languages==
{{langtable|color={{physical color}}|bordercolor={{physical color light}}
|zh_yue=威力 ''{{tt|Wāilihk|Power}}''
|zh_cmn=威力 ''{{tt|Wēilì|Power}}''
|fr=Puissance
|de=Stärke
|it=Potenza
|ko=위력 ''Wiryeok''
|es=Potencia
}}


==See also==
==See also==