Talk:Roaming Pokémon: Difference between revisions

→‎The changing locations phenomenon.: This should be in the actual page, honestly.
(→‎The changing locations phenomenon.: This should be in the actual page, honestly.)
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This is something I have noticed constantly concerning HG/SS roamers. I don't know whether this applies to BW, but it's one interesting factor in how and when a Roaming Pokémon changes its current location. A few obvious things that cause a roamer to "jump" include changing routes or flying to a city (even flying to the city you're in, as to force location change). As well, sometimes getting into a battle with something else may cause the roamer to leave the area it's in. One thing I have oddly noticed is something that does ''not'' cause them to move, and that is changing locations via a gate. I'm going to use Raikou in HG for example. I could be in Goldenrod City, and Raikou could be on Route 31, right next to Violet City. If I do it right, the only location changes between Goldenrod and Route 31 would be through gates (Goldenrod->35->National Park->36->Violet->31). Executing this method of getting there would cause Raikou to not move at all, and it will be waiting for me at Route 31. I would like someone to at least tell me if they've ever noticed this as well (or for that matter, in Gen V). [[User:Schiffy|<font color="000999">Schiffy</font>]] ([[User_talk:Schiffy|<font color="FF6600">Speak to me</font>]]&#124;[[Special:Contributions/Schiffy|<font color="FF0000">What I've done</font>]]) 05:02, 4 July 2013 (UTC)
This is something I have noticed constantly concerning HG/SS roamers. I don't know whether this applies to BW, but it's one interesting factor in how and when a Roaming Pokémon changes its current location. A few obvious things that cause a roamer to "jump" include changing routes or flying to a city (even flying to the city you're in, as to force location change). As well, sometimes getting into a battle with something else may cause the roamer to leave the area it's in. One thing I have oddly noticed is something that does ''not'' cause them to move, and that is changing locations via a gate. I'm going to use Raikou in HG for example. I could be in Goldenrod City, and Raikou could be on Route 31, right next to Violet City. If I do it right, the only location changes between Goldenrod and Route 31 would be through gates (Goldenrod->35->National Park->36->Violet->31). Executing this method of getting there would cause Raikou to not move at all, and it will be waiting for me at Route 31. I would like someone to at least tell me if they've ever noticed this as well (or for that matter, in Gen V). [[User:Schiffy|<font color="000999">Schiffy</font>]] ([[User_talk:Schiffy|<font color="FF6600">Speak to me</font>]]&#124;[[Special:Contributions/Schiffy|<font color="FF0000">What I've done</font>]]) 05:02, 4 July 2013 (UTC)
I noticed it too, this is true in Diamond as well (I think Gen V fixed it however; if you go in and out of a gate, you'll notice the sandstorm appearing and disappearing). Thanks for confirming this was in HGSS for me. As Hearthome is surrounded by 3 gates, I abused this exploit thoroughly by cycling up and down on Solaceon town. If you ask me, this information should be added to the actual page. --[[User:Tom0027|Tom0027]] ([[User talk:Tom0027|talk]]) 02:17, 17 April 2016 (UTC)
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