Trick House: Difference between revisions

No change in size ,  3 March 2016
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(Apparently Puzzle 4 has a slightly different layout in Japanese Emerald https://youtu.be/Yle3mKV3pO0?t=2m58s)
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In Emerald, while the rooms in Trick House use mostly the same gimmicks in as in Ruby and Sapphire, the layouts of the rooms are each changed slightly. Trainers, items and the password scrolls are in different locations, and the maze's course changes as well. However, it is only their locations that differ; the items and Trainers in each room are the same in all versions except for the seventh puzzle (although the English name of one of the Trainers does differ in the fourth and eighth rooms).
In Emerald, while the rooms in Trick House use mostly the same gimmicks in as in Ruby and Sapphire, the layouts of the rooms are each changed slightly. Trainers, items and the password scrolls are in different locations, and the maze's course changes as well. However, it is only their locations that differ; the items and Trainers in each room are the same in all versions except for the seventh puzzle (although the English name of one of the Trainers does differ in the fourth and eighth rooms).


In Ruby, Sapphire, and Emerald, players can take the challenges as they earn new [[Gym]] [[Badge]]s, but the final challenge cannot be taken until they defeat the {{pkmn|Champion}}. In {{g|Omega Ruby and Alpha Sapphire}}, there are only six puzzles. Badges are no longer required to start each puzzle, but some puzzles require specific [[HM]] moves to be used, which require specific Badges to use.
In Ruby, Sapphire, and Emerald, players can take the challenges as they earn new [[Gym]] [[Badge]]s, but the final challenge cannot be taken until they defeat the {{pkmn|Champion}}. In {{g|Omega Ruby and Alpha Sapphire}}, there are only six puzzles; Badges are no longer required to start each puzzle, but some puzzles require specific [[HM]] moves to be used, which require specific Badges to use.


Each puzzle is only available once, and the puzzles must be completed in order. After all challenges are completed, the Trick Master disappears, leaving behind only a note saying he has gone to distant lands to search for new tricks. In Omega Ruby and Alpha Sapphire, Mechadoll 5 also remains, taking off after the player interacts with it.
Each puzzle is only available once, and the puzzles must be completed in order. After all challenges are completed, the Trick Master disappears, leaving behind only a note saying he has gone to distant lands to search for new tricks. In Omega Ruby and Alpha Sapphire, Mechadoll 5 also remains, taking off after the player interacts with it.