PP: Difference between revisions

43 bytes removed ,  31 October 2015
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m (Abcboy moved page Power points to Power Point over redirect: EB approved move)
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{{move|Power Point}}
{{move|Power Points}}
[[File:PP Screen.png|frame|right|A {{p|Froslass}} displaying her moveset; three of her moves have been partially depleted in battle, while one move still retains all of its PP.]]
[[File:PP Screen.png|frame|right|A {{p|Froslass}} displaying her moveset; three of her moves have been partially depleted in battle, while one move still retains all of its PP.]]
'''Power points''' (Japanese: '''パワーポイント''' ''Power Points''), or '''PP''' for short, are the energy that a {{OBP|Pokémon|species}} requires in order to perform a [[move]].
'''Power Points''' (Japanese: '''パワーポイント''' ''Power Points''), or '''PP''' for short, are the energy that a {{OBP|Pokémon|species}} requires in order to perform a [[move]].


==In the games==
==In the games==
Power points have existed in every [[generation]]. It costs 1 PP to use a move (barring the influence of the {{a|Pressure}} [[Ability]]), so the PP a move has remaining is essentially equivalent to the number of times that move can be used. Each move is assigned a base Power Point value that is either 1 or a positive multiple of 5, up to 40. In general, weaker moves learned at lower levels will have higher PP, while more powerful moves or moves learned at higher levels will have lower PP. PP can be fully restored by healing one's Pokémon at a [[Pokémon Center]], and effectively act as a method to encourage players to use them even if they take little or no [[damage]].
Power Points have existed in every [[generation]]. It costs 1 PP to use a move (barring the influence of the {{a|Pressure}} [[Ability]]), so the PP a move has remaining is essentially equivalent to the number of times that move can be used. Each move is assigned a base Power Point value that is either 1 or a positive multiple of 5, up to 40. In general, weaker moves learned at lower levels will have higher PP, while more powerful moves or moves learned at higher levels will have lower PP. PP can be fully restored by healing one's Pokémon at a [[Pokémon Center]], and effectively act as a method to encourage players to use them even if they take little or no [[damage]].


When a move is learned, including through methods such as using [[TM]]s or [[HM]]s, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, in [[Generation V]] only, when a move is replaced with a TM or HM move, the new move's remaining PP will be set to the remaining PP of the replaced move (unless the new move's base PP is lower). This was to prevent TMs and HMs from being a method to repeatedly replenish PP at no cost, as TMs were first made reusable in that generation. In [[Generation VI]], this behavior was reverted, and using a TM or HM to overwrite a move will set the newly learned move to its usual base PP though TMs and HMs are still reusable.
When a move is learned, including through methods such as using [[TM]]s or [[HM]]s, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, in [[Generation V]] only, when a move is replaced with a TM or HM move, the new move's remaining PP will be set to the remaining PP of the replaced move (unless the new move's base PP is lower). This was to prevent TMs and HMs from being a method to repeatedly replenish PP at no cost, as TMs were first made reusable in that generation. In [[Generation VI]], this behavior was reverted, and using a TM or HM to overwrite a move will set the newly learned move to its usual base PP though TMs and HMs are still reusable.