Route: Difference between revisions

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[[File:Surf III OW.png|thumb|right|May exploring by {{m|surf}}ing on a water route]]
[[File:Surf III OW.png|thumb|right|May exploring by {{m|surf}}ing on a water route]]


A '''sea route''' or '''water route''' (Japanese: '''{{tt|水道|すいどう}}''' ''water route'') is a term used to describe a route in the Pokémon world that is almost completely made up of water. They can be traversed only by {{m|Surf}}ing on the back of a Pokémon or by using a marine vehicle such as a boat. In the four generations of Pokémon video games, the style of sea routes has changed very little. Sea routes are typically long in length and are located in the ocean. They are also densely populated with Trainers, particularly {{tc|Swimmer}}s with Water-type Pokémon. Rocks are usually present as barriers. Depending on the route, there may be islands that allow Trainers to rest or obtain items. Some regions have unique challenges to be faced on sea routes. The [[Johto]] region is home to {{m|Whirlpool}}s which prohibit navigation; and some routes in [[Hoenn]] have deep spots where it is possible to {{m|Dive}} to the ocean floor.
A '''sea route''' or '''water route''' (Japanese: '''{{tt|水道|すいどう}}''' ''water route'') is a term used to describe a route in the Pokémon world that is almost completely made up of water. They can be traversed only by {{m|Surf}}ing on the back of a Pokémon or by using a marine vehicle such as a boat. The style of sea routes has changed very little since [[Generation I]]. Sea routes are typically long in length and are located in the ocean. They are also densely populated with Trainers, particularly {{tc|Swimmer}}s with {{type|Water}} Pokémon, and many [[wild Pokémon|wild]] Water-type Pokémon. Rocks are usually present as barriers. Depending on the route, there may be islands that allow Trainers to rest or obtain items. Some regions have unique challenges to be faced on sea routes such as {{m|whirlpool}}s or {{m|dive}} spots.


On sea routes (and ponds located within terrain routes) there is a chance that a [[wild Pokémon]] will attack at any time. Trainers are required to be alert at all times. {{p|Tentacool}} and its evolution {{p|Tentacruel}} are very common on sea routes; pond-dwelling Pokémon vary between regions.
Sea routes have been present in every generation, and traversing them is usually required to complete the game. In all main series games except {{game|Black and White|s}}, Surf is required to reach at least one [[Gym]] and the [[Pokémon League]].
 
Sea routes are a very important mechanic of the games and traversing them is usually required to complete the game. Up until [[Generation IV]], all main series games have required Surf to be used to reach at least one [[Gym]] and the [[Pokémon League]]. [[Generation V]] breaks this trend, with all [[Unova]] Gyms and the League accessible by land.


==See also==
==See also==
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