71
edits
Tiddlywinks (talk | contribs) m (→Interacting with Dark-type: Grammar, repetitive) |
Ghostfreak45 (talk | contribs) |
||
Line 65: | Line 65: | ||
==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
The Dark type, along with {{t|Steel}}, | The Dark type, along with the {{t|Steel}} type, was introduced in [[Generation II]] in order to balance the previously overpowered {{t|Psychic}} type. As such, Dark is designed to have a key immunity to Psychic moves. However, most Dark-type Pokémon have poor {{stat|HP}}, {{stat|Defense}}, and {{stat|Special Defense}} stats, though there are others with high defensive stats, such as {{p|Tyranitar}}, {{p|Umbreon}}, {{p|Mandibuzz}}, and {{p|Drapion}}. | ||
Prior to [[Generation VI]], Dark/{{type|Ghost}} Pokémon had no weaknesses (excluding {{t|Fighting}} under immunity-negating conditions such as {{m|Foresight}} or {{a|Scrappy}}), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the {{t|Fairy}} type is {{DL|Damage modification|super effective}} against Dark and not resisted by Ghost. | Prior to [[Generation VI]], Dark/{{type|Ghost}} Pokémon had no weaknesses (excluding {{t|Fighting}} under immunity-negating conditions such as {{m|Foresight}} or {{a|Scrappy}}), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the {{t|Fairy}} type is {{DL|Damage modification|super effective}} against Dark and not resisted by Ghost. | ||
Dark | Dark pairs well with {{t|Poison}} defensively—the latter nullifies all of the former's weaknesses, while Dark removes Poison's weakness to Psychic, leaving a single {{t|Ground}} weakness. | ||
===Offense=== | ===Offense=== | ||
Dark-type moves are especially useful when combating Psychic and Ghost types. Many of them involve the possession of opponent's attributes, such as {{m|Knock Off}} and {{m|Foul Play}}. Dark had little use as neutral coverage until Steel lost its resistance to it in Generation VI. Despite not being very effective | Dark-type moves are especially useful when combating Psychic and Ghost types. Many of them involve the possession of an opponent's attributes, such as {{m|Knock Off}} and {{m|Foul Play}}. Dark had little use as neutral coverage until Steel lost its resistance to it in Generation VI. Despite not being very effective against Fairy, several Dark-type Pokémon have access to Steel and Poison-type moves to pose a threat. Dark-type attacks work very well with Fairy-type attacks since the rare Steel/Fairy is the only combination that resists both. | ||
Despite being a [[special move|special]] type prior to [[Generation IV]], all previous Dark-type attacks became physical | Despite being a [[special move|special]] type prior to [[Generation IV]], all previous Dark-type attacks became physical, which is helpful since most Dark-type Pokémon are [[physical move|physical]] attackers due to their typically high {{stat|Attack}}. Nevertheless, some Dark types have notably higher {{stat|Special Attack}}, such as {{p|Hydreigon}}, {{p|Houndoom}}, and {{p|Zoroark}}. | ||
===Contest properties=== | ===Contest properties=== |
edits