Talk:Poké Radar: Difference between revisions

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:This is not the best place to discuss this.  You should ask someone on the forums.  Make sure you're not on roller skates.  --[[User:Rikeo|<span style="color:Orange">リック</span>]][[Special:Contributions/Rikeo|<span style="color:Purple">EO</span>]] ([[User talk:Rikeo|<span style="color:Grey"><small>オープン for discussion</small></span>]]) 07:46, 8 September 2014 (UTC)
:This is not the best place to discuss this.  You should ask someone on the forums.  Make sure you're not on roller skates.  --[[User:Rikeo|<span style="color:Orange">リック</span>]][[Special:Contributions/Rikeo|<span style="color:Purple">EO</span>]] ([[User talk:Rikeo|<span style="color:Grey"><small>オープン for discussion</small></span>]]) 07:46, 8 September 2014 (UTC)
== Actual chain percentages found for Diamond/Pearl/Platinum (needs verification) ==
A user on the Smogon forums named FroggestSpirit has found the actual percentage of continuing the chain for each patch of grass generated by the PokeRadar. The first ring has a 28% chance, the second has a 48% chance, the third a 68% chance, and the fourth a 88% chance. Also, catching a Pokemon rather than fainting it boosts the chance of continuing the chain by 10%. This goes away if the PokeRadar is reset. The original post can be found [http://www.smogon.com/forums/threads/chaining-with-the-pokeradar-the-correct-way-gp-2-2.3486334/ here]. FroggestSpirit claims to have found this out by reverse-engineering the game's code, whereas previous PokeRadar mechanics were based on purely experimentation. I'd like to see his notes and find the actual location in the ROM so this can be investigated further.
[[User:Saxorus|Saxorus]] ([[User talk:Saxorus|talk]]) 22:44, 2 June 2015 (UTC)
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