Iron Barbs (Ability): Difference between revisions

"after all turn-based damage is dealt" implies this happens at the end of the turn, which it doesn't
(→‎Pokémon with Iron Barbs: Ferrothorn now has Anticipation as H.A.)
("after all turn-based damage is dealt" implies this happens at the end of the turn, which it doesn't)
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==Effect==
==Effect==
===In battle===
===In battle===
When a Pokémon with Iron Barbs is hit with a move that makes [[contact]], the attacker loses 1/8 of its own maximum {{stat|HP}}, after all turn-based damage is dealt. If the user is holding a [[Rocky Helmet]] the damage will stack (dealing 7/24 of the attacker's maximum HP). The damage will repeat for [[multi-strike move]]s such as {{m|Fury Swipes}} and {{m|Gear Grind}}. If Iron Barbs causes both the user and the attacker to faint, then the attacker will faint first.
When a Pokémon with this Ability is hit by a move that makes [[contact]], the attacking Pokémon loses 1/8 of its own maximum {{stat|HP}}. If Iron Barbs causes both the Pokémon with this Ability and the attacking Pokémon to faint, then the attacking Pokémon will faint first.
 
If a Pokémon with this Ability is hit by a {{cat|multi-strike moves|multi-strike move}} that makes contact, each hit has an independent chance to activate this Ability.


===Outside of battle===
===Outside of battle===
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{{AbilityVariations|Rough Skin|Iron Barbs|color=Steel|1color={{dragon color dark}}|2color={{steel color dark}}}}
{{AbilityVariations|Rough Skin|Iron Barbs|color=Steel|1color={{dragon color dark}}|2color={{steel color dark}}}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Abilities that activate on contact]]


[[de:Eisenstachel]]
[[de:Eisenstachel]]