Game freeze: Difference between revisions

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→‎"Softlocking": better fix this though
(I should not have chain edited, sorry.)
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=="Softlocking"==
=="Softlocking"==
{{Incomplete||newly created section, needs more examples and sources}}
{{Incomplete||newly created section, needs more examples and sources}}
Certain [[glitch]]es do not cause the game to outright crash ('hard' lock), but rather make it so that no buttons have any effect even though the game continues to function in other ways. Examples of include the music still being played, sprites out of battle still being animated and NPCs continuing to move. All inputs do not work and the player must reset the game.
Certain [[glitch]]es do not cause the game to outright crash ('hard' lock), but rather make it so that no buttons have any effect even though the game continues to function in other ways. Examples of this include the music still being played, sprites out of battle still being animated and NPCs continuing to move. All inputs do not work and the player must reset the game.
===In Generation I===
===In Generation I===
* In Generation I, a [[level]] 1 Pokémon or a level 171 using {{m|Psywave}} will cause the game to softlock. The level 0 soft lock occurs as the game attempts to generate a random number between 0 and 1.5 × the user's level (rounded down). No such number exists (floor 1×1.5 is still 1), preventing the game from continuing. <ref>[https://www.youtube.com/watch?v=VyIFL_-l2o4 Level 1 and level 171 Psywave infinite loop video by Crystal_.]</ref>
* In Generation I, a [[level]] 1 Pokémon or a level 171 using {{m|Psywave}} will cause the game to softlock. The level 0 soft lock occurs as the game attempts to generate a random number between 0 and 1.5 × the user's level (rounded down). No such number exists (floor 1×1.5 is still 1), preventing the game from continuing. <ref>[https://www.youtube.com/watch?v=VyIFL_-l2o4 Level 1 and level 171 Psywave infinite loop video by Crystal_.]</ref>
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