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Blueapple128 (talk | contribs) m (→"Softlocking") |
Chickasaurus (talk | contribs) (Elaborate. Add another example.) |
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=="Softlocking"== | =="Softlocking"== | ||
{{Incomplete||newly created section, needs more examples and sources}} | {{Incomplete||newly created section, needs more examples and sources}} | ||
Certain [[glitch]]es do not cause the game to outright crash ('hard' lock), but rather cause the | Certain [[glitch]]es do not cause the game to outright crash ('hard' lock), but rather cause the gameplay to halt. All inputs do not work and the player must reset the game. | ||
* In Generation I, a [[level]] 1 Pokémon using {{m|Psywave}} will cause the game to softlock, as the game attempts to generate a random amount of damage greater than 0 and less than 1.5 × the user's level (rounded down). No such number exists, preventing the game from continuing. | ===In Generation I=== | ||
* In [[Kanto]]-based [[core series]] games, before obtaining the [[Boulder Badge]], a person blocks the path out of [[Pewter City]] to {{rt|3|Kanto}}. In [[Generation I]] games (except {{v2|Yellow}}), | ====Division by zero==== | ||
* In Generation I, a [[level]] 1 Pokémon or a level 171 using {{m|Psywave}} will cause the game to softlock, as the game attempts to generate a random amount of damage greater than 0 and less than 1.5 × the user's level (rounded down). No such number exists, preventing the game from continuing.<ref>[https://www.youtube.com/watch?v=VyIFL_-l2o4 Level 1 and level 171 Psywave infinite loop video by Crystal_.]</ref> | |||
* Glitch experience groups that involve a division by 0 can cause a soft lock. The Pokémon Yellow glitch Pokémon [[4(h4?]] uses the glitch FF experience group so it is affected by the glitch.<ref>[http://forums.glitchcity.info/index.php/topic,6588.msg196436.html#msg196436 Glitch City Laboratories forums, post by TheZZAZZGlitch.]</ref><ref>[https://www.youtube.com/watch?v=f9kfmaX5KA8 4(h4? causing the lock-up.]</ref> | |||
====Undefined guide paths==== | |||
* In [[Kanto]]-based [[core series]] games, before obtaining the [[Boulder Badge]], a person blocks the path out of [[Pewter City]] to {{rt|3|Kanto}}. In [[Generation I]] games (except {{v2|Yellow}}), the [[Pewter Gym skip glitch]] allows the player to bypass this person and then talk to him from the right side, an action the developers did not anticipate. | |||
:As the path the person walks is dependent on the side the player talks to him from, the game attempts to look up a path based on the player's coordinates. Specifically, the game looks in the memory and tries find the coordinates (y=16, x=36 or hex:10 24) at an address ending in 2, 6, A or E. It then executes a path based on a two byte pointer following the coordinates, but the game may seemingly never find the coordinates at an applicable address and soft lock. | |||
{{-}} | {{-}} | ||
==References== | |||
<references/> | |||
{{Glitches}}<br> | {{Glitches}}<br> | ||
{{Project Glitchdex notice|no}} | {{Project Glitchdex notice|no}} |
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