Trick House: Difference between revisions

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The fifth puzzle is a room with a sequence of 5 Mechadolls that will ask the player questions of escalating difficulty. They each react to seeing the player or being interacted with as if they were Trainers, but instead of challenging the player to a battle they ask a question. Answering correctly allows the player to continue; answering incorrectly sends the player back to the start of the room, such that the player has to answer each of the Mechadolls' questions again. Each Mechadoll will ask the player one question from a pool of three randomly.
The fifth puzzle is a room with a sequence of 5 Mechadolls that will ask the player questions of escalating difficulty. They each react to seeing the player or being interacted with as if they were Trainers, but instead of challenging the player to a battle they ask a question. Answering correctly allows the player to continue; answering incorrectly sends the player back to the start of the room, such that the player has to answer each of the Mechadolls' questions again. Each Mechadoll will ask the player one question from a pool of three randomly.


In Ruby, Sapphire, Omega Ruby, and Alpha Sapphire, the room is shaped like a question mark. In Emerald, the room is shaped like an exclamation mark.
In Ruby, Sapphire, Omega Ruby, and Alpha Sapphire, the room is shaped like a question mark. In Emerald, the room is shaped like a pair of exclamation marks.


There are no Trainers in this room. In the Generation III games, there are no items in this room.
There are no Trainers in this room. In the Generation III games, there are no items in this room.
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