Talk:Catch rate: Difference between revisions

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Now, what I'm trying to figure out by posting this topic is what we suspect works in ways we do not understand in Generation VI. What is there to research, and how would we go about doing this research? I would happily help out with this research in any way I can. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 23:53, 3 December 2014 (UTC)
Now, what I'm trying to figure out by posting this topic is what we suspect works in ways we do not understand in Generation VI. What is there to research, and how would we go about doing this research? I would happily help out with this research in any way I can. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 23:53, 3 December 2014 (UTC)
:The issue isn't that we suspect it works differently somehow; it's that nobody has analyzed the capture routine in the code for the sixth-generation games, so we can't actually know how it works the way we do for the previous games. It's quite likely that it works exactly as you suggest, with the same method as gen V except with four shake checks, but probabilistic formulas are essentially impossible to figure out reliably by experimentation. That said, it could be useful to gather a lot of data just to see if the probabilities seem to match up with what we'd expect if it's gen V with four shake checks. [[User:Dragonfree|Dragonfree]] ([[User talk:Dragonfree|talk]]) 02:32, 4 December 2014 (UTC)
:The issue isn't that we suspect it works differently somehow; it's that nobody has analyzed the capture routine in the code for the sixth-generation games, so we can't actually know how it works the way we do for the previous games. It's quite likely that it works exactly as you suggest, with the same method as gen V except with four shake checks, but probabilistic formulas are essentially impossible to figure out reliably by experimentation. That said, it could be useful to gather a lot of data just to see if the probabilities seem to match up with what we'd expect if it's gen V with four shake checks. [[User:Dragonfree|Dragonfree]] ([[User talk:Dragonfree|talk]]) 02:32, 4 December 2014 (UTC)
::Thank you for your thorough reply, Dragonfree. Your suggestion to test if the probability is what it would be if Generation V performed a fourth shake check is probably the best path we can take, so I might try to do the experimentation on my own as I like to think I have a fair bit of skill when it comes to collecting, managing, and analyzing data. I think I may use a Pokémon which I may find easily and which has a fairly low catch rate to test so that it won't be guaranteed to be caught in a Quick Ball (i.e. I can attract {{p|Skarmory}} by leading with a Pokémon with {{a|Magnet Pull}}, and Skarmory's catch rate is low for a non-legendary Pokémon at 25). Also, I can record the number of shake checks the ball passes in each attempt just in case there was a change to how the games calculate that. I don't know exactly how many data points I'll collect, but probably between 1,000 and 5,000 to reduce error as much as possible. If I get conclusive data, I'll put my findings under this talk page topic. Perhaps there are other users who would like to help test this as well? [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 07:40, 4 December 2014 (UTC)
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