PP: Difference between revisions

165 bytes added ,  19 September 2014
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When a move is learned, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, with TMs from {{game|Black and White|s}} onwards being reusable, this not the case. The PP value will be the same as it was before, regardless of the maximum PP value of the new move, unless the new move has less base PP than the remaining PP of the replaced move.
When a move is learned, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, with TMs from {{game|Black and White|s}} onwards being reusable, this not the case. The PP value will be the same as it was before, regardless of the maximum PP value of the new move, unless the new move has less base PP than the remaining PP of the replaced move.


When PP of a move has been depleted, the Pokémon will no longer be able to use that move until PP is restored. When all of a Pokémon's moves' PP has been depleted, ordering it to attack will result in the Pokémon using {{m|Struggle}}, causing great harm to itself and minimal damage to its opponent.
When PP of a move has been depleted, the Pokémon will no longer be able to use that move until PP is restored. When all of a Pokémon's moves' PP has been depleted, ordering it to attack will result in the Pokémon using {{m|Struggle}}, a move that deals great damage to itself and minimal damage to the opponent.


All moves that target a Pokémon with {{a|Pressure}} use two PP per use instead of one, causing them to deplete their PP faster. A move that has only 1 PP remaining will execute as normal in these situations. Moves that do not target the Pokémon with Pressure, such as [[status move]]s which target the user, deplete as normal.
All moves that target a Pokémon with {{a|Pressure}} use two PP per use instead of one, causing them to deplete their PP faster. A move that has only 1 PP remaining will execute as normal in these situations. Moves that do not target the Pokémon with Pressure, such as [[status move]]s which target the user, deplete as normal. Pressure will also not activate if the Pokémon with Pressure targets itself.


A move that can be used outside of battle, such as {{m|Dig}} or one of the many [[HM]] moves, will be able to be used regardless of its PP on the field, and will not subtract PP for its overworld uses.
A move that can be used outside of battle, such as {{m|Dig}} or one of the many [[HM]] moves, will be able to be used outside of battle regardless of its PP on the field, and will not subtract PP for its overworld uses.


Upon using {{m|Transform}}, all copied moves will have 5PP (unless the maximum PP is less than 5, in which case the PP will be full).
Upon using {{m|Transform}}, all copied moves will have 5 PP (unless the maximum PP is less than 5, in which case the PP will be that maximum).


Some moves, especially the [[Shadow move]]s of {{g|Colosseum}} and {{XD}}, have no PP value, giving them effectively infinite PP.
Some moves, especially the [[Shadow move]]s of {{g|Colosseum}} and {{XD}}, have no PP value, giving them effectively infinite PP.


===Increasing PP===
===Increasing PP===
All moves, except those which have a base PP of 1, can have their usability increased using a [[PP Up]] or [[PP Max]]. PP Ups boost the move's PP by 20% of the original value per PP Up, and can be used up to three times on the same move. PP Maxes boost a move's PP to 160% of the original value and can only be used once, counting as 3 PP Ups. If a PP Max is used on a move that has already been boosted by a PP Up, it will boost the PP to whatever the maximum would be, serving as two PP Ups if one has already been used, and as one if two have been.
All moves, except those which have a base PP of 1, can have their usability increased using a [[PP Up]] or [[PP Max]]. PP Ups boost the move's PP by 20% of the original value per PP Up, and can be used up to three times on the same move. PP Maxes boost a move's PP by 60% of the original value and can only be used once, counting as 3 PP Ups. If a PP Max is used on a move that has already been boosted by a PP Up, it will boost the PP to whatever the maximum would be, serving as two PP Ups if one has already been used, and as one if two have been.


===Restoration===
===Restoration===
PP can be restored using [[Ether|Elixirs and Ethers]], with the plain Ether restoring 10 PP for one move, Max Ether restoring full PP for one move, plain Elixir restoring 10 PP for all of a Pokémon's moves, and Max Elixir restoring full PP for all of a Pokémon's moves. The PP of all party Pokémon's moves will be restored when they are healed at a Pokémon Center, while the PP of individual Pokémon will be restored if they are deposited into the PC.
PP can be restored using [[Ether|Elixirs and Ethers]], with the plain Ether restoring 10 PP for one move, Max Ether restoring full PP for one move, plain Elixir restoring 10 PP for all of a Pokémon's moves, and Max Elixir restoring full PP for all of a Pokémon's moves. The PP of all party Pokémon's moves will be fully restored when they are healed at a Pokémon Center, while the PP of individual Pokémon will be restored if they are deposited into the PC (Generation II onward).


PP can also be restored using [[Leppa Berry|Leppa Berries]], which restores 10 PP for one move, the Berry equivalent of Ether.
PP can also be restored using [[Leppa Berry|Leppa Berries]], which restores 10 PP for one move, the Berry equivalent of Ether.
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===Base value alteration===
===Base value alteration===
In [[Generation]]s {{gen|I}} and {{gen|II}}, the maximum PP of a move that began at 40 PP would be 61, probably due to a lack of data space; this is fixed from [[Generation III]] onward, increasing the maximum to its "proper" value of 64.
In [[Generation]]s {{gen|I}} and {{gen|II}}, the maximum PP of a move that began at 40 PP would be 61, probably due to a lack of data space; this is fixed from [[Generation III]] onward, increasing the maximum to its 'proper' value of 64.


Between Generations, the base PP of several moves, such as {{m|Recover}} and {{m|Giga Drain}}, was altered. If PP Ups had been used on one of these moves in a previous, this is carried over to later Generation, with the PP Ups now boosting based on the new value, rather than the old. For example, a Pokémon with Giga Drain with 2 PP Ups used on it in Generation III, having 7 PP for that move, would have 14 PP when transferred to Generation IV.
Between Generations, the base PP of several moves, such as {{m|Recover}} and {{m|Giga Drain}}, was altered. If PP Ups had been used on one of these moves in a previous, this is carried over to later Generation, with the PP Ups now boosting based on the new value, rather than the old. For example, a Pokémon with Giga Drain with 2 PP Ups used on it in Generation III, having 7 PP for that move, would have 14 PP when transferred to Generation IV.


===Glitches===
===Glitches===
A notable glitch found in Generation I allowed {{m|Struggle|struggling}} to be avoided by allowing the game to self-select a move to be used, which could happen to any move used immediately after a Pokémon was defrosted, or due to a handful of moves' effects ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with partial trapping moves. A move used with 0 PP in this way would {{wp|arithmetic underflow|underflow}} to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 PP Ups had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed if it has 0 PP.
A notable glitch found in Generation I allowed {{m|Struggle|struggling}} to be avoided by allowing the game to self-select a move to be used, which could happen to any move used immediately after a Pokémon was defrosted, or due to a handful of moves' effects ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with partial trapping moves. A move used with 0 PP in this way would {{wp|arithmetic underflow|underflow}} to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 PP Ups had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed as well as selected if it has 0 PP.


==In the anime==
==In the anime==
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