Pokéwalker: Difference between revisions

4,359 bytes removed ,  27 April 2014
Easier to read tables (battle and dowsing machine math), compacted area tables, and updated code else.
m (r2.7.3) (Robot: Adding zh:神奇计步器)
(Easier to read tables (battle and dowsing machine math), compacted area tables, and updated code else.)
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Each time the Poké Radar is used, it will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches. The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires. If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again. Again the player must select the bush at which time either battle will begin or after a short random period of time, two exclamation marks will appear above a random bush. If battle does not begin this time, three exclamation points will then appear above one of the bushes. Successfully selecting that bush will always begin a battle. On the first exclamation mark, selecting a bush without the exclamation mark will not affect anything, but doing so after selecting the first exclamation mark will cause the Pokémon to flee. Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.
Each time the Poké Radar is used, it will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches. The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires. If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again. Again the player must select the bush at which time either battle will begin or after a short random period of time, two exclamation marks will appear above a random bush. If battle does not begin this time, three exclamation points will then appear above one of the bushes. Successfully selecting that bush will always begin a battle. On the first exclamation mark, selecting a bush without the exclamation mark will not affect anything, but doing so after selecting the first exclamation mark will cause the Pokémon to flee. Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.


{| align="center" style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
{| style="margin:auto; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|- align="center"
|-
! style="background:#ed6374; {{roundytl|5px}}" | Exclamation mark
! style="background:#ed6374; {{roundytl|5px}}" | Exclamation mark
! style="background:#ed6374; {{roundytr|5px}}" | Pokémon group
! style="background:#ed6374; {{roundytr|5px}}" | Pokémon group
|- style="background:#ede9ee;" align="center"
|- style="background:#ede9ee"
| !
| !
| Group C
| Group C
|- style="background:#ede9ee;" align="center"
|- style="background:#ede9ee"
| !
| !
| Group C or Group B
| Group C or Group B
|- style="background:#ede9ee;" align="center"
|- style="background:#ede9ee"
| !!
| !!
| Group B or Group A
| Group B or Group A
|- style="background:#ede9ee;" align="center"
|-
| style="{{roundybl|5px}}" | !!!
| style="background:#ede9ee; {{roundybl|5px}}" | !!!
| style="{{roundybr|5px}}" | Group A
| style="background:#ede9ee; {{roundybr|5px}}" | Group A
|}
|}


Line 77: Line 77:


Overall, the following things may happen during each turn of battle:
Overall, the following things may happen during each turn of battle:
{| align="center" style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
{| style="margin:auto; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|- align="center"
|-
! style="background:#ed6374; {{roundytl|5px}}" width="50px" | Player Action
! style="background:#ed6374; {{roundytl|5px}}" rowspan=2 colspan=2 | Actions
! style="background:#ed6374;" width="50px"| Wild Pokémon Action
! style="background:#ed6374; {{roundytr|5px}}" colspan=3 | Wild Pokémon
! style="background:#ed6374; {{roundytr|5px}}" colspan=2 | Result
|- style="background:#ed6374"
|- style="background:#ede9ee;" align="center"
! Attack
| rowspan=6 | Attack
! Evade
| rowspan=2 | Attack
! Run
| Player's Pokémon
|-
| align=left | Receive one damage
! style="background:#ed6374; {{roundybl|5px}}" rowspan=3 | P<br>l<br>a<br>y<br>e<br>r
|- align=center style="background:#ede9ee;"  
! style="background:#ed6374" | Attack
| align=right | Wild Pokémon
| style="background:#ede9ee" | Both Pokémon: one damage
| align=left | Receive one damage
| style="background:#ede9ee" | Player's Pokémon: one damage
|- align=center style="background:#ede9ee;"  
| style="background:#ede9ee" | Player's Pokémon: one damage<br>Wild Pokémon: two damage{{tt|*|Critical hit}}
| rowspan=2 | Evade
|- style="background:#ede9ee"
| align=right | Player's Pokémon
! style="background:#ed6374" | Evade
| align=left | Receive one damage
| Wild Pokémon: one damage
|- align=center style="background:#ede9ee;"  
| Nothing
| align=right | Wild Pokémon
| Wild Pokémon runs away
| align=left | Take no damage
|-
|- align=center style="background:#ede9ee;"  
! style="background:#ed6374" | Catch
| rowspan=2 | Run
| style="background:#ede9ee; {{roundybr|5px}}" colspan=3 | On success: wild Pokémon is caught<br>On failure: wild Pokémon runs away
| align=right | Player's Pokémon
| align=left | Receive one damage
|- align=center style="background:#ede9ee;"
| align=right | Wild Pokémon
| align=left | Receive two damage (critical hit)
|- align=center style="background:#ede9ee;"  
| rowspan=6 | Evade
| rowspan=2 | Attack
| align=right | Player's Pokémon
| align=left | Take no damage
|- align=center style="background:#ede9ee;"
| align=right | Wild Pokémon
| align=left | Receive one damage
|- align=center style="background:#ede9ee;"  
| rowspan=2 | Evade
| align=right | Player's Pokémon
| align=left | ---
|- align=center style="background:#ede9ee;"  
| align=right | Wild Pokémon
| align=left | ---
|- align=center style="background:#ede9ee;"
| rowspan=2 | Run
| align=right | Player's Pokémon
| align=left | ---
|- align=center style="background:#ede9ee;"  
| align=right | Wild Pokémon
| align=left | Runs away
|- align=center style="background:#ede9ee;"
| rowspan=2 style="{{roundybl|5px}}" | Catch
| Succeed
| colspan=2 | Wild Pokémon is caught
|- align=center style="background:#ede9ee;"
| Fail
| colspan=2 style="{{roundybr|5px}}" | Wild Pokémon runs away
|}
|}


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When using the Dowsing Machine, assuming that hints are always used correctly, there is a 50% chance of finding an item regardless of which patch is selected first.
When using the Dowsing Machine, assuming that hints are always used correctly, there is a 50% chance of finding an item regardless of which patch is selected first.


{| align="center" class="expandable" style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
{| class="expandable" style="margin:auto; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
! colspan="4" style="background:#ed6374; {{roundytl|5px}}" | Mathematical Derivation of Dowsing Probabilities
! colspan="4" style="background:#ed6374; {{roundytop|5px}}" | Mathematical Derivation of Dowsing Probabilities{{tt|*|Assuming hints are faithfully followed}}
|-
|-
|align="center"| Legend: x - selected patch / • - unselected patch / ♪ - item <br> (••) - brackets indicate patches where an item may be hidden
{| align="center" class="expandable" style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
! colspan="4" style="background:#ed6374; {{roundytl|5px}}" |Explanation 1: From the point of view of how a player chooses the patches.
|- style="background:#ede9ee;" align="center"
| colspan="3"|'''The probability of finding an item on the first try is always'''
| '''1/6'''
|-
|
|
|- style="background:#ede9ee;" align="center"
{| class="expandable" style="margin:auto; margin-top:10px; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|colspan="4"| <small>Assuming that the hints are always used correctly, the following will now illustrate the probabilities of the second try.</small>
|+ '''Perspective 1: Chance that player's choices will end up finding an item'''
|- style="background:#ede9ee;" align="center"
! style="background:#ed6374; {{roundytl|5px}}" | Selected patch (x)
| rowspan="5"| '''Case 1'''
! style="background:#ed6374" | Hint
| Choosing the patch at the '''end'''.
! style="background:#ed6374" | Chance of hint
| colspan="2"| x•••••
! style="background:#ed6374" | Possible item locations ()
|- style="background:#ede9ee;"
! style="background:#ed6374" | Chance of making a correct guess
|
! style="background:#ed6374; {{roundytr|5px}}" | Total chance of finding item after choosing that location
:Probability of hint ("It's near!") = 1/6
|- style="background:#ede9ee"
:: Chance of finding the item = 1
| rowspan=3 | x•••••<br>(mirror: •••••x)
| align="center"| (x♪)••••
| N/A<br>(Item found)
|- style="background:#ede9ee;"
| (1/6)
|
| ♪•••••
*'''Chance of finding item with hint ("It's near!")'''
| (1)
| = 1/6 x 1
| rowspan=3 | ( 1/6 x 1 ) + ( 1/6 x 1 ) + ( 4/6 x 1/4 )<br>=<br>1/6 + 1/6 + 1/6<br>=<br>1/2
| '''1/6'''
|- style="background:#ede9ee"
|- style="background:#ede9ee;"
| Near
|
| 1/6
:Probability of hint ("It's far away...") = 4/6  
| x♪••••
::Chance of finding the item = 1/4
| 1
| align="center"| x•(♪•••) <br>x•(•♪••) <br>x•(••♪•) <br>x•(•••♪)
|- style="background:#ede9ee"
|- style="background:#ede9ee;"
| Far
|
| 4/6
*'''Chance of finding item with hint ("It's far away...")'''
| x•♪•••<br>x••♪••<br>x•••♪•<br>x••••♪
| = 4/6 x 1/4
| 1/4
| '''1/6'''
|- style="background:#ede9ee"
|- style="background:#ede9ee;"
| rowspan=3 | •x••••<br>(mirror: ••••x•)
|colspan="3" align="center"| '''Probability of finding an item''' = <br>Probability of finding item on the first try + on second try (both hints included) = <br> 1/6 + 1/6 + 1/6 =
| N/A<br>(Item found)
| '''1/2'''
| (1/6)
|-
| •♪••••
|
| (1)
|- style="background:#ede9ee;" align="center"
| rowspan=3 | ( 1/6 x 1 ) + ( 2/6 x 1/2 ) + ( 3/6 x 1/3 )<br>=<br>1/6 + 1/6 + 1/6<br>=<br>1/2
| rowspan="5"| '''Case 2'''
|- style="background:#ede9ee"
| Choosing the '''second''' patch
| Near
| align="center" colspan="2"| •x••••
| 2/6
|- style="background:#ede9ee;"
| ♪x••••<br>•x♪•••
|
| 1/2
:Probability of hint ("It's near!") = 2/6  
|- style="background:#ede9ee"
::Chance of finding the item = 1/2
| Far
| align="center"| (•x♪)•••<br> (♪x•)•••
| 3/6
|- style="background:#ede9ee;"
| •x•♪••<br>•x••♪•<br>•x•••♪
|
| 1/3
*'''Chance of finding item with hint ("It's near!")'''
|- style="background:#ede9ee"
| = 2/6 x 1/2
| rowspan=3 | ••x•••<br>(mirror: •••x••)
| '''1/6'''
| N/A<br>(Item found)
|- style="background:#ede9ee;"
| (1/6)
|
| ••♪•••
:Probability of hint ("It's far away...") = 3/6  
| (1)
::Chance of finding the item = 1/3
| rowspan=3 | ( 1/6 x 1 ) + ( 2/6 x 1/2 ) + ( 3/6 x 1/3 )<br>=<br>1/6 + 1/6 + 1/6<br>=<br>1/2
| align="center"| •x•(♪••) <br>•x•(•♪•) <br>•x•(••♪)
|- style="background:#ede9ee"
|- style="background:#ede9ee;"
| Near
|
| 2/6
*'''Chance of finding item with hint ("It's far away...")'''
| •♪x•••<br>••x♪••
| = 3/6 x 1/3
| 1/2
| '''1/6'''
|- style="background:#ede9ee"
|- style="background:#ede9ee;"
| Far
|colspan="3" align="center"| '''Probability of finding an item''' = 1/6 + 1/6 + 1/6 =
| 3/6
| '''1/2'''
| ♪•x•••<br>••x•♪•<br>••x••♪
| 1/3
|-
|-
|
| style="background:#ede9ee; {{roundybottom|5px}}" colspan=6 | <big>'''Overall chance: 1/2'''</big>
|- style="background:#ede9ee;" align="center"
| rowspan="5"| '''Case 3'''
| Choosing the '''third''' patch
| align="center" colspan="2"| ••x•••
|- style="background:#ede9ee;"
|
:Probability of hint ("It's near!") = 2/6
::Chance of finding the item = 1/2
| align="center"| •(•x♪)••<br> •(♪x•)••
|- style="background:#ede9ee;"
|
*'''Chance of finding item with hint ("It's near!")'''
| = 2/6 x 1/2
| '''1/6'''
|- style="background:#ede9ee;"
|
:Probability of hint ("It's far away...") = 3/6  
::Chance of finding the item = 1/3
| align="center"| (♪)•x•(••) <br>(•)•x•(♪•) <br>(•)•x•(•♪)
|- style="background:#ede9ee;"
|
*'''Chance of finding item with hint ("It's far away...")'''
| = 3/6 x 1/3
| '''1/6'''
|- style="background:#ede9ee;"
|colspan="3" align="center"| '''Probability of finding an item''' = 1/6 + 1/6 + 1/6 =
| '''1/2'''  
|-
|
|- style="background:#ede9ee;"
|colspan="5"| <small>By symmetry, selecting the 4th patch is equivalent to selecting the 3rd, the 5th is equal to the 2nd and last is equal to the first. <br>Therefore, regardless of the patch of grass chosen, the probability of finding an item is always 1/2, which is 50%.</small>
|}
|}
|-
|-
|
|
{| align="center" class="expandable" style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
{| class="expandable" style="margin:auto; margin-top:10px; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
! colspan="5" style="background:#ed6374; {{roundytl|5px}}" |Explanation 2: From the point of view of how the item is hidden.
|+ '''Perspective 2: Chance that player will find an item in a given position'''
|-
! style="background:#ed6374; {{roundytl|5px}}" | Item position (♪)
|colspan="4"|
! style="background:#ed6374" | Possible player selections (x)
| align="center" style="background:#ede9ee;"| <small>'''Probability of player<br> picking the item'''</small>
! style="background:#ed6374" | Hint
|- style="background:#ede9ee;" align="center"
! style="background:#ed6374" | Possible player guesses (?)
|colspan="4"|'''The probability that the item is found on the player's first try is always'''
! style="background:#ed6374" | Chance of player making a correct guess
| '''1/6'''
! style="background:#ed6374; {{roundytr|5px}}" | Total chance player will find item in that location
|
|- style="background:#ede9ee"
|
| rowspan=4 | ♪•••••<br>(mirror: •••••♪)
|- style="background:#ede9ee;" align="center"
| x•••••
|colspan="5"| <small>Assume that the hints are always used correctly, the following illustrates the probability of the item being found on the second try.</small>
| N/A<br>(Item found)
|-
| N/A
| colspan="4"|  
| (1)
|- style="background:#ede9ee;" align="center"
| rowspan=4 | 1/6 x ( 1 + 1/2 + (1/3 x 3) + 1/4 )<br>=<br>1/6 x 11/4<br>=<br>11/24
| rowspan="7"| '''Case 1'''
|- style="background:#ede9ee"
| colspan="2"| '''Item is hidden at the patch at the end.'''
| ♪x••••
| ♪•••••
| Near
|- style="background:#ede9ee;"
|?x?•••
|Player picks an adjacent patch. ("It's near!")
| 1/2
| align="center"| (♪x•)•••
|- style="background:#ede9ee"
| 1/6 x 1/2 =  
| ♪•x•••<br>♪••x••<br>♪•••x•
| '''1/12'''
| Far
|- style="background:#ede9ee;"
|?•x•??•<br>??•x•??<br>•??•x•?
|rowspan="4"| Player picks a patch further away ("It's far away...")
| 1/3
| align="center"| (♪)•x•(••)
|- style="background:#ede9ee"
| 1/6 x 1/3
| ♪••••x
| '''1/18'''
| Far
|- style="background:#ede9ee;"
|????•x
| align="center"| (♪•)•x•()
| 1/4
| 1/6 x 1/3
|- style="background:#ede9ee"
| '''1/18'''
| rowspan=5 | •♪••••<br>(mirror: ••••♪•)
|- style="background:#ede9ee;"
| •x••••
| align="center"| (♪••)•x•
| N/A<br>(Item found)
| 1/6 x 1/3
| N/A
| '''1/18'''
| (1)
|- style="background:#ede9ee;"
| rowspan=5 | 1/6 x ( 1 + 1 + 1/2 + (1/3 x 2) + 1/4 )<br>=<br>1/6 x ((12 + 12 + 6 + 8 + 3)/12)<br>=<br>1/6 x 41/12<br>=<br>41/72
| align="center"| (♪•••)•x
|- style="background:#ede9ee"
| 1/6 x 1/4
| x♪••••
| '''1/24'''
| Near
|- style="background:#ede9ee;"
| x?••••
|colspan="3" align="center"| '''Probability of finding an item in the patch at the end''' = 1/6 + 1/12 + 1/18 + 1/18 + 1/18 + 1/24 =
| 1
| '''11/24'''
|- style="background:#ede9ee"
| •♪x•••
| Near
|?x?•••
| 1/2
|- style="background:#ede9ee"
| •♪•x••<br>•♪••x•
| Far
|??•x•?<br>???•x•
| 1/3
|- style="background:#ede9ee"
| •♪•••x
| Far
|????•x
| 1/4
|- style="background:#ede9ee"
| rowspan=4 | ••♪•••<br>(mirror: •••♪••)
| ••x•••
| N/A<br>(Item found)
| N/A
| (1)
| rowspan=4 | 1/6 x ( 1 + (1/2 x 2) + (1/4 x 2) + 1/3 )<br>=<br>1/6 x ((6 + 6 + 3 + 2)/6)<br>=<br>1/6 x 17/6<br>=<br>17/36
|- style="background:#ede9ee"
| •x♪•••<br>••♪x••
| Near
| •x♪•••<br>••♪x••
| 1/2
|- style="background:#ede9ee"
| x•♪•••<br>••♪••x
| Far
| x•????<br>????•x
| 1/4
|- style="background:#ede9ee"
| ••♪•x•
| Far
| ?•♪•??
| 1/3
|-
|-
|
| style="background:#ede9ee; {{roundybottom|5px}}" colspan=6 | <big>'''Overall chance: 1/2'''</big><br><small>( 2 x 1/6 x ( 11/24 + 41/72 + 17/36 ) )</small>
|- style="background:#ede9ee;" align="center"
| rowspan="7"| '''Case 2'''
| colspan="2"|  '''Item is hidden at the second patch.'''
| •♪••••
|- style="background:#ede9ee;"
|rowspan="2"| Player picks an adjacent patch. ("It's near!")
| align="center"| (x♪)••••
| 1/6 x 1 =
| '''1/6'''
|- style="background:#ede9ee;"
| align="center"| •(♪x•)••
| 1/6 x 1/2 =
| '''1/12'''
|- style="background:#ede9ee;"
|rowspan="3"| Player picks a patch further away ("It's far away...")
| align="center"| (•♪)•x•(•)
| 1/6 x 1/3
| '''1/18'''
|- style="background:#ede9ee;"
| align="center"| (•♪•)•x•
| 1/6 x 1/3
| '''1/18'''
|- style="background:#ede9ee;"
| align="center"| (•♪••)•x
| 1/6 x 1/4
| '''1/24'''
|- style="background:#ede9ee;"
|colspan="3" align="center"| '''Probability of finding an item in the second patch''' = 1/6 + 1/6 + 1/12 + 1/18 + 1/18 + 1/24 =
| '''41/72'''
|-
|
|- style="background:#ede9ee;" align="center"
| rowspan="7"| '''Case 3'''
| colspan="2"| '''Item is hidden at the third patch.'''
| ••♪•••
|- style="background:#ede9ee;"
|rowspan="2"| Player picks an adjacent patch. ("It's near!")
| align="center"| (•x♪)•••
| 1/6 x 1/2 =
| '''1/12'''
|- style="background:#ede9ee;"
| align="center"| ••(♪x•)•
| 1/6 x 1/2 =
| '''1/12'''
|- style="background:#ede9ee;"
|rowspan="3"| Player picks a patch further away ("It's far away...")
| align="center"| x(•♪••)•
| 1/6 x 1/4
| '''1/24'''
|- style="background:#ede9ee;"
| align="center"| (••♪)•x•
| 1/6 x 1/3
| '''1/18'''
|- style="background:#ede9ee;"
| align="center"| (••♪•)•x
| 1/6 x 1/4
| '''1/24'''
|- style="background:#ede9ee;"
|colspan="3" align="center"| '''Probability of finding an item in the third patch''' = 1/6 + 1/12 + 1/12 + 1/24 + 1/18 + 1/24 =
| '''17/36'''
|-
|
|- style="background:#ede9ee;"
|colspan="5"| <small>By symmetry, having the item hidden the 4th patch is equivalent to having it hidden in the 3rd, the 5th is equal to the 2nd and last is equal to the first. <br>Thus, the item can only be hidden according only to the above three cases. <br>As the item has a random chance of hiding in any patch, the probability of choosing any one of these cases is 1/3.
:Therefore, the probability of finding an item in ''any'' patch is 1/3 x (Case 1 + Case 2 + Case 3) = 1/3 x (11/24 + 41/72 + 17/36) = '''1/2''', which is 50%.</small>
|}
|}
|}
|}
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The Pokéwalker has 27 distinct areas that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two areas are unlocked from the start, while more can be unlocked by various means.
The Pokéwalker has 27 distinct areas that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two areas are unlocked from the start, while more can be unlocked by various means.


===Pre-[[National Pokédex]]===
{| style="margin:auto"
|- style="vertical-align:top"
|
{| style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
{| style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|- align="center"
|+ <big>'''Pre-[[National Pokédex]]'''</big>
|-
! style="background:#ed6374; {{roundytl|5px}}" | Route Name
! style="background:#ed6374; {{roundytl|5px}}" | Route Name
! style="background:#ed6374; {{roundytr|5px}}" | Unlock Method
! style="background:#ed6374; {{roundytr|5px}}" | Unlock Method
Line 399: Line 302:
| style="background:#ede9ee; {{roundybr|5px}}" | 3,000 watts
| style="background:#ede9ee; {{roundybr|5px}}" | 3,000 watts
|}
|}
 
| width="50px" |
===Post-[[National Pokédex]]===
|
{| style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
{| style="margin-bottom:10px; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|- align="center"
|+ <big>'''Post-[[National Pokédex]]'''</big>
|-
! style="background:#ed6374; {{roundytl|5px}}" | Route Name
! style="background:#ed6374; {{roundytl|5px}}" | Route Name
! style="background:#ed6374; {{roundytr|5px}}" | Unlock Method
! style="background:#ed6374; {{roundytr|5px}}" | Unlock Method
Line 442: Line 346:
| style="background:#ede9ee; {{roundybr|5px}}" | 100,000 watts
| style="background:#ede9ee; {{roundybr|5px}}" | 100,000 watts
|}
|}
 
|-
===Special===
| colspan=3 |
{| style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
{| style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|- align="center"
|+ <big>'''Special'''</big>
|-
! style="background:#ed6374; {{roundytl|5px}}" | Route Name
! style="background:#ed6374; {{roundytl|5px}}" | Route Name
! style="background:#ed6374; {{roundytr|5px}}" | Unlock Method
! style="background:#ed6374; {{roundytr|5px}}" | Unlock Method
Line 469: Line 374:
| style="background:#ede9ee; {{roundybl|5px}}" | {{pa|Amity Meadow}}
| style="background:#ede9ee; {{roundybl|5px}}" | {{pa|Amity Meadow}}
| style="background:#ede9ee; {{roundybr|5px}}" | Event download to {{game|HeartGold and SoulSilver|s}}
| style="background:#ede9ee; {{roundybr|5px}}" | Event download to {{game|HeartGold and SoulSilver|s}}
|}
|}
|}