Experience: Difference between revisions

→‎Experience gain in battle: I'm surprised no one has noticed this (or else added it)... Could also be that I canceled its evolution; maybe if it was caught "over"leveled, it wouldn't have a boost?
(→‎Experience gain in battle: I'm surprised no one has noticed this (or else added it)... Could also be that I canceled its evolution; maybe if it was caught "over"leveled, it wouldn't have a boost?)
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*If the Pokémon has high enough [[Pokémon-Amie|Affection]]<sup>Gen VI</sup>
*If the Pokémon has high enough [[Pokémon-Amie|Affection]]<sup>Gen VI</sup>
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup> or [[O-Power]]<sup>Gen VI</sup>) is active
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup> or [[O-Power]]<sup>Gen VI</sup>) is active
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] and has not<sup>Gen VI</sup>
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.


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In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the opponent's level is not taken into account, and a scaled formula, where the difference between both opponents' levels affects the amount of experience the winner receives. Only [[Generation V]] games ever used the scaled formula. All other Generations have used the flat formula, although each Generation generally makes its own additions or tweaks to the previous mechanics.
In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the opponent's level is not taken into account, and a scaled formula, where the difference between both opponents' levels affects the amount of experience the winner receives. Only [[Generation V]] games ever used the scaled formula. All other Generations have used the flat formula, although each Generation generally makes its own additions or tweaks to the previous mechanics.


The full flat and scaled formulas can be seen below on the right. For Generation VI, the flat formula shown below is further multiplied by factors ''p'' and ''f''. Depending on the order of multiplication and where rounding down is done, these formulas may produce slightly different results than are seen in-game.
The full flat and scaled formulas can be seen below on the right. For Generation VI, the flat formula shown below is further multiplied by factors ''p'', ''f'', and ''v''. Depending on the order of multiplication and where rounding down is done, these formulas may produce slightly different results than are seen in-game.


Note that if a Pokémon both participated in battle and was holding an Exp. Share - or, in Generation I, {{DL|Experience-affecting item|Exp. Share|Exp. All}} is in the [[Bag]] - they actually receive experience both from participating in battle and from Exp. Share/Exp. All. Therefore, to arrive at their total experience, the formula must be evaluated both for a Pokémon that battled and for one that was holding Exp. Share, and those results must be summed. This does not apply in Generation VI, as Exp. Share works differently in those games.
Note that if a Pokémon both participated in battle and was holding an Exp. Share - or, in Generation I, {{DL|Experience-affecting item|Exp. Share|Exp. All}} is in the [[Bag]] - they actually receive experience both from participating in battle and from Exp. Share/Exp. All. Therefore, to arrive at their total experience, the formula must be evaluated both for a Pokémon that battled and for one that was holding Exp. Share, and those results must be summed. This does not apply in Generation VI, as Exp. Share works differently in those games.


[[File:ExpGainFormula.png|frame|Flat formula for experience gain from battle (Generation I to IV<!--and VI, when the image is updated...the tt also won't be needed then-->{{tt|*|Also Generation VI, if two more factors, p and f, are placed in the numerator}})]]
[[File:ExpGainFormula.png|frame|Flat formula for experience gain from battle (Generation I to IV<!--and VI, when the image is updated...the tt also won't be needed then-->{{tt|*|Also Generation VI, if three more factors, p, f, and v, are placed in the numerator}})]]
[[File:Delta exp gen5.png|frame|Scaled formula for experience gain from battle (Generation V)]]
[[File:Delta exp gen5.png|frame|Scaled formula for experience gain from battle (Generation V)]]
The variables in these formulas evaluate as follows (presented in alphabetical order)...
The variables in these formulas evaluate as follows (presented in alphabetical order)...
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**1.5 if the Pokémon was gained in a domestic trade
**1.5 if the Pokémon was gained in a domestic trade
**''Generation IV+ only'': 1.7 if the Pokémon was gained in an international trade
**''Generation IV+ only'': 1.7 if the Pokémon was gained in an international trade
*''v'' is equal to...
**1.2 if the winning Pokémon is at or past the level where it would be able to [[evolution|evolve]], but it has not
**1 otherwise


=====Example (Generation II to IV)=====
=====Example (Generation II to IV)=====