Weather: Difference between revisions

9 bytes removed ,  22 February 2014
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m (→‎Types of weather and effects: I usually find "until" to be a little ambiguous about whether it's inclusive or not)
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*{{m|Solar Beam}} becomes a 1-turn move in intense sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved.
*{{m|Solar Beam}} becomes a 1-turn move in intense sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved.
*{{m|Growth}}'s stat increases double in intense sunlight (since Generation V).
*{{m|Growth}}'s stat increases double in intense sunlight (since Generation V).
*When used as a [[field move (main series)|field move]] in Generation IV or later, {{m|Sweet Scent}} will fail to work if there is a weather condition in effect in the area.
*When used as a {{OBP|field move|core series}} in Generation IV or later, {{m|Sweet Scent}} will fail to work if there is a weather condition in effect in the area.


===Activated Abilities===
===Activated Abilities===