9 (glitch Pokémon): Difference between revisions

I'm fairly sure this Pokemon should be called 9ゥ or 9ゥ to. The 'to' tile didn't seem to change for me, although I'm aware it's typically a changing tile.
(I'm fairly sure this Pokemon should be called 9ゥ or 9ゥ to. The 'to' tile didn't seem to change for me, although I'm aware it's typically a changing tile.)
Line 20: Line 20:


9's cry is actually that of [[94 h]], but louder.
9's cry is actually that of [[94 h]], but louder.
Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is '''not''', as its back sprite is volatile and can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player's sprite disappearing completely, or simply a game crash.


==Game data==
==Game data==
88

edits