Generation IV hybrid: Difference between revisions

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==Trivia==
==Trivia==
* Any given Generation IV hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (e.g. {{p|Bulbasaur}} is hex 0001, its hybrid is hex 8001)
* Any given Generation IV hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (e.g. {{p|Bulbasaur}} is hex 0001, its hybrid is hex 8001).
* Generation IV hybrids can be caught in a cartridge version without the game crashing by using a [[cheating|Fossil modifier code]].
* Generation IV hybrids can be caught in a cartridge version without the game crashing by using a [[cheating|Fossil modifier code]].
* Generation IV hybrids grow to the levels 1, 4, and 9 twice.
* Generation IV hybrids grow to the levels 1, 4, and 9 twice.
** Generation IV hybrids skip levels 22, 30, 35, 44, 51, 56, and 62.
** Generation IV hybrids skip levels 22, 30, 35, 44, 51, 56, and 62.
* The Generation IV hybrids' unknown starting move is similar to the {{m|--}} move, as it initially has no available PP.
* The Generation IV hybrids' unknown starting move is similar to the {{m|--}} move, as it initially has no available PP.
* At level 1, Generation IV hybrids attempt to learn an alternating sequence of {{m|Double-Edge}} and seemingly random move.
* At level 1, Generation IV hybrids attempt to learn an alternating sequence of {{m|Double-Edge}} and seemingly random moves.
** At level 42, Generation IV hybrids attempt to learn {{m|Signal Beam}} seven times.
** At level 42, Generation IV hybrids attempt to learn {{m|Signal Beam}} seven times.
** At level 64, Generation IV hybrids attempt to learn the glitch move "-" ten times.
** At level 64, Generation IV hybrids attempt to learn the glitch move "-" ten times.