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==Trivia== | ==Trivia== | ||
* Any given Generation IV hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (e.g. {{p|Bulbasaur}} is hex 0001, its hybrid is hex 8001) | * Any given Generation IV hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (e.g. {{p|Bulbasaur}} is hex 0001, its hybrid is hex 8001). | ||
* Generation IV hybrids can be caught in a cartridge version without the game crashing by using a [[cheating|Fossil modifier code]]. | * Generation IV hybrids can be caught in a cartridge version without the game crashing by using a [[cheating|Fossil modifier code]]. | ||
* Generation IV hybrids grow to the levels 1, 4, and 9 twice. | * Generation IV hybrids grow to the levels 1, 4, and 9 twice. | ||
** Generation IV hybrids skip levels 22, 30, 35, 44, 51, 56, and 62. | ** Generation IV hybrids skip levels 22, 30, 35, 44, 51, 56, and 62. | ||
* The Generation IV hybrids' unknown starting move is similar to the {{m|--}} move, as it initially has no available PP. | * The Generation IV hybrids' unknown starting move is similar to the {{m|--}} move, as it initially has no available PP. | ||
* At level 1, Generation IV hybrids attempt to learn an alternating sequence of {{m|Double-Edge}} and seemingly random | * At level 1, Generation IV hybrids attempt to learn an alternating sequence of {{m|Double-Edge}} and seemingly random moves. | ||
** At level 42, Generation IV hybrids attempt to learn {{m|Signal Beam}} seven times. | ** At level 42, Generation IV hybrids attempt to learn {{m|Signal Beam}} seven times. | ||
** At level 64, Generation IV hybrids attempt to learn the glitch move "-" ten times. | ** At level 64, Generation IV hybrids attempt to learn the glitch move "-" ten times. |
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